Modifications

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65 octets ajoutés ,  8 novembre 2021 à 19:30
aucun résumé de modification
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:* Added [[Forge|tool and weapon enchanting]].
 
:* Added [[Forge|tool and weapon enchanting]].
 
:* Added [[Forge|ability to combine two rings into one]].
 
:* Added [[Forge|ability to combine two rings into one]].
:* Added [[Quests#Special Orders|special orders]], more dynamic late-game quests which let you help villagers with their personal projects through a special orders board in town. These can include more varied goals and rewards, temporary world changes (like new enemies for the duration of the quest), permanent changes (e.g. new shop inventory), and post-completion events.
+
:* Added [[Quests#Special Orders|special orders]], more dynamic late-game quests which let you help villagers with their personal projects through a special orders board in town. These can include more varied goals and rewards, temporary world changes (like new enemies for the duration of the quest), permanent changes (''e.g.,'' new shop inventory), and post-completion events.
 
:* Added a second [[Carpenter's Shop#Community Upgrades|community upgrade]].
 
:* Added a second [[Carpenter's Shop#Community Upgrades|community upgrade]].
 
:* Added a more difficult version of the mines and skull caves, which includes new and more powerful monsters along with better drops. These can be accessed late-game, and can optionally be toggled permanently using the [[Shrine of Challenge]].
 
:* Added a more difficult version of the mines and skull caves, which includes new and more powerful monsters along with better drops. These can be accessed late-game, and can optionally be toggled permanently using the [[Shrine of Challenge]].
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:* Fixed tiling of…
 
:* Fixed tiling of…
 
:** floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
 
:** floor tiles in the farmhouse so applied flooring in adjacent rooms appear contiguous instead of having hard edges;
:** wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (e.g. grass starter).
+
:** wall tiles in the farmhouse to fix sorting of certain objects that extend outside normal tile boundaries (''e.g.,'' grass starter).
 
:** the fountain so that it has a more consistent appearance throughout the seasons;
 
:** the fountain so that it has a more consistent appearance throughout the seasons;
 
:** Pierre's stand at the Egg Festival to fix layering issues.
 
:** Pierre's stand at the Egg Festival to fix layering issues.
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:* Fixed a potential soft-lock if you passed out on another player's bed.
 
:* Fixed a potential soft-lock if you passed out on another player's bed.
 
:* Fixed the screen being partially faded out when [[Demetrius]] comes to ask about the farm cave.
 
:* Fixed the screen being partially faded out when [[Demetrius]] comes to ask about the farm cave.
:* Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (e.g. Elliot welcoming you into his shack even though he's standing at the beach).
+
:* Fixed an issue where characters would greet you via speech bubble even if they weren't in the same location (''e.g.,'' Elliot welcoming you into his shack even though he's standing at the beach).
 
:* Fixed being able to perform certain actions (like using a Return Scepter) during overnight farm events.
 
:* Fixed being able to perform certain actions (like using a Return Scepter) during overnight farm events.
 
:* Fixed farmers who are knocked out while holding an item not properly showing the knocked-out animation.
 
:* Fixed farmers who are knocked out while holding an item not properly showing the knocked-out animation.
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:* Fixed various typos.
 
:* Fixed various typos.
 
:* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
 
:* Fixed crash if a location no longer exists in the game, for players with residual mod data in their save file.
:* Fixed the <samp>/friendAll</samp> debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (e.g. daily quests).
+
:* Fixed the <samp>/friendAll</samp> debug command granting friendships to NPCs that aren't friendable, which could possibly cause issues on any game mechanics that randomly select a friend (''e.g.,'' daily quests).
    
==1.4==
 
==1.4==
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:** you could obtain up to 109 statues of perfection by storing each one in a cabin's inventory chest;
 
:** you could obtain up to 109 statues of perfection by storing each one in a cabin's inventory chest;
 
:** items of different qualities could be combined into one stack when buying from Pierre;
 
:** items of different qualities could be combined into one stack when buying from Pierre;
:** you could sell items to Pierre's at an upgraded price (e.g. Salmonberries with the Bear's Knowledge perk) and buy them back at their normal price. He now resells them at the same price he paid.
+
:** you could sell items to Pierre's at an upgraded price (''e.g.,'' Salmonberries with the Bear's Knowledge perk) and buy them back at their normal price. He now resells them at the same price he paid.
 
:* Fixed players getting stuck…
 
:* Fixed players getting stuck…
 
:** if you cast a fishing rod just after opening a treasure chest in the mines;
 
:** if you cast a fishing rod just after opening a treasure chest in the mines;
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:* Fixed mummies dealing damage while downed.
 
:* Fixed mummies dealing damage while downed.
 
:* Fixed invisible, interactable elevators on treasure floors of the Skull Cavern.
 
:* Fixed invisible, interactable elevators on treasure floors of the Skull Cavern.
:* Fixed various issues where using bombs could cause items to spawn at the main player's current location instead of the location where the bomb was placed (e.g. artifacts found via secret notes, fruit tree items, giant crops, mystic rocks, hardwood, crystals, and cave grass).
+
:* Fixed various issues where using bombs could cause items to spawn at the main player's current location instead of the location where the bomb was placed (''e.g.,'' artifacts found via secret notes, fruit tree items, giant crops, mystic rocks, hardwood, crystals, and cave grass).
 
:* Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.
 
:* Fixed issue where weeds could be spawned on the tile directly beneath the elevator in the mines.
 
:* Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate.
 
:* Fixed objects on the farm sometimes skipping their daily updates, which could cause issues like crops surviving a day into Winter or batches of crops not maturing at the same rate.
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:* Fixed certain artifacts not spawning as intended.
 
:* Fixed certain artifacts not spawning as intended.
 
:* Fixed cooking ingredients spread between your inventory and fridge not correctly counted together.
 
:* Fixed cooking ingredients spread between your inventory and fridge not correctly counted together.
:* Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day (i.e. common trees wouldn't drop seeds after leveling up foraging).
+
:* Fixed issue where leveling up would incorrectly affect the related skill for the rest of the day (''i.e.,'' common trees wouldn't drop seeds after leveling up foraging).
 
:* Fixed artifacts appearing on grass after winter turns to spring.
 
:* Fixed artifacts appearing on grass after winter turns to spring.
 
:* Fixed bug when getting a JojaMart membership shortly after completing the Community Center.
 
:* Fixed bug when getting a JojaMart membership shortly after completing the Community Center.
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; Fixes for NPCs
 
; Fixes for NPCs
   −
:* Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (e.g. saying the wrong dialogue in bed).
+
:* Fixed several cases where NPC dialogues were out of sync with the actual state of the game world (''e.g.,'' saying the wrong dialogue in bed).
 
:* Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival.
 
:* Fixed issue where villagers could get stuck doing their daily schedules late into the night after a festival.
 
:* Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.
 
:* Fixed issue where Vincent could get stuck on a flower barrel during the flower dance.
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:* Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. (They'll now spend longer trying to find a non-crib position before giving up.)
 
:* Fixed most cases of crawling-stage babies waking up in the crib at the start of the day. (They'll now spend longer trying to find a non-crib position before giving up.)
 
:* Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.
 
:* Fixed NPCs sometimes detecting players rummaging through their trash or private possessions from a different location.
:* Fixed NPCs saying something upon entering an area (e.g. Pam entering the Saloon) doing so if you're watching an event.
+
:* Fixed NPCs saying something upon entering an area (''e.g.,'' Pam entering the Saloon) doing so if you're watching an event.
    
; Fixes for multiplayer
 
; Fixes for multiplayer
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:* Fixed issue where a spouse could get stuck in a farmhand's cabin after divorce. Save files that already have this issue will be fixed after the first night.
 
:* Fixed issue where a spouse could get stuck in a farmhand's cabin after divorce. Save files that already have this issue will be fixed after the first night.
 
:* Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene.
 
:* Fixed bundles button visible on the inventory screen for farmhands that had missed a bundle completion cutscene.
:* Fixed issue where you couldn't interact with something behind another player (e.g. to talk to an NPC).
+
:* Fixed issue where you couldn't interact with something behind another player (''e.g.,'' to talk to an NPC).
 
:* Fixed farmhands seeing bundles for completed areas when looking at the bundles menu.
 
:* Fixed farmhands seeing bundles for completed areas when looking at the bundles menu.
 
:* Fixed farmhands unable to pick up lost books if the host has a menu open.
 
:* Fixed farmhands unable to pick up lost books if the host has a menu open.
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:** stardrop message easter eggs incorrectly appending the favorite thing after the special text.
 
:** stardrop message easter eggs incorrectly appending the favorite thing after the special text.
 
:* Fixed various sprite issues, including…
 
:* Fixed various sprite issues, including…
:** layering issues (e.g. when the farmer is facing upwards while using some tools, or bushes drawn over chests);
+
:** layering issues (''e.g.,'' when the farmer is facing upwards while using some tools, or bushes drawn over chests);
 
:** character sprite coloration issues;
 
:** character sprite coloration issues;
 
:** some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs);
 
:** some monsters having two shadows (affected Ghosts, Dust Sprites, and Bugs);
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:* Fixed visual issues when swapping toolbars away or onto light sources.
 
:* Fixed visual issues when swapping toolbars away or onto light sources.
 
:* Fixed some dialogue boxes being positioned incorrectly.
 
:* Fixed some dialogue boxes being positioned incorrectly.
:* Fixed issue where hovering over the dialogue friendship jewel would show a friendship level tooltip, even if the jewel wasn't currently visible (e.g. when answering a question).
+
:* Fixed issue where hovering over the dialogue friendship jewel would show a friendship level tooltip, even if the jewel wasn't currently visible (''e.g.,'' when answering a question).
 
:* Fixed visual seams appearing in Junimo Kart.
 
:* Fixed visual seams appearing in Junimo Kart.
 
:* Fixed visual bug in the character's health bar when their health is low.
 
:* Fixed visual bug in the character's health bar when their health is low.
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; Changements
 
; Changements
   −
:* Improved performance in locations with lots of light sources (e.g. torches).
+
:* Improved performance in locations with lots of light sources (''e.g.,'' torches).
 
:* Improved performance on farms with lots of animals.
 
:* Improved performance on farms with lots of animals.
 
:* Tweaked new "H" health icon.
 
:* Tweaked new "H" health icon.
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:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.'', spouse asking if you want a baby).
+
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.,'' spouse asking if you want a baby).
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
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:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed visual glitches caused by triggering a shared event simultaneously with the return scepter.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
 
:* Fixed softlock caused by mistaken ability to use daggers during events.
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.'', spouse asking if you want a baby).
+
:* Fixed players all receiving the same personal overnight events on the same day (''e.g.,'' spouse asking if you want a baby).
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed attempting to demolish cabins of abnormally disconnected farmhands causing the cabin to be destroyed after you leave the buildings menu.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
 
:* Fixed farmers getting stuck in the fishing casting animation after picking up someone else's rod.
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:* Fixed lack of spouse patio animations.
 
:* Fixed lack of spouse patio animations.
 
:* Fixed host seeing spouse dialogue for farmhand spouses.
 
:* Fixed host seeing spouse dialogue for farmhand spouses.
:* Fixed being able to mount horse while farmer is playing an animation (''e.g.'', picking up an item).
+
:* Fixed being able to mount horse while farmer is playing an animation (''e.g.,'' picking up an item).
 
:* Fixed animals eating twice as much if they're outside while the player sleeps.
 
:* Fixed animals eating twice as much if they're outside while the player sleeps.
 
:* Added <samp>ValueAdded</samp>/<samp>ValueRemoved</samp> events to <samp>NetList</samp> for SMAPI.
 
:* Added <samp>ValueAdded</samp>/<samp>ValueRemoved</samp> events to <samp>NetList</samp> for SMAPI.
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:* Left/right gamepad controls can be used to move the color picker now (using triggers for this was unintuitive)
 
:* Left/right gamepad controls can be used to move the color picker now (using triggers for this was unintuitive)
:* Fixed certain items (''e.g.'', tulips and blue jazz) having their counts rendered with an unbordered font
+
:* Fixed certain items (''e.g.,'' tulips and blue jazz) having their counts rendered with an unbordered font
 
:* Fixed lack of space for energy information on certain items, including Sweet Pea
 
:* Fixed lack of space for energy information on certain items, including Sweet Pea
 
:* Audio is loaded earlier on in initialization now, which might resolve some startup crashes
 
:* Audio is loaded earlier on in initialization now, which might resolve some startup crashes
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; 1.2.17 bêta
 
; 1.2.17 bêta
   −
:* ~7000 more characters have been added to the Chinese fonts. These aren't needed for the text in the game itself, but are expected to be relatively common in text input (''e.g.'', in the names you give your farmer, farm, animals, etc.)
+
:* ~7000 more characters have been added to the Chinese fonts. These aren't needed for the text in the game itself, but are expected to be relatively common in text input (''e.g.,'' in the names you give your farmer, farm, animals, etc.)
 
:* Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode
 
:* Switching from "Windowed Borderless" to "Fullscreen" should now go straight to fullscreen instead of Windowed mode
 
:* Wallpapers and floors no longer have a tile placement indicator showing a random object
 
:* Wallpapers and floors no longer have a tile placement indicator showing a random object
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:* Translations for [[:de:|German]], [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]] (and [http://community.playstarbound.com/threads/new-wiki-language-support.130059/ official wiki support for these languages])
 
:* Translations for [[:de:|German]], [[:es:|Spanish]], [[:pt:|Brazilian Portuguese]], [[:ru:|Russian]], [[:ja:|Japanese]] and [[:zh:|Simplified Chinese]] (and [http://community.playstarbound.com/threads/new-wiki-language-support.130059/ official wiki support for these languages])
 
:* Exit to Title has returned
 
:* Exit to Title has returned
:* A few gamepad tweaks, ''e.g.'', cursor acceleration, which were made for console versions
+
:* A few gamepad tweaks, ''e.g.,'' cursor acceleration, which were made for console versions
 
:* Many bug fixes and optimizations that were made for console versions
 
:* Many bug fixes and optimizations that were made for console versions
 
}}
 
}}
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