Modifications

3 865 octets ajoutés ,  20 mai 2019 à 04:59
aucun résumé de modification
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{{Traduire}}
 
{{Traduire}}
{|class=wikitable
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'''Farming''' is the [[Skills|skill]] associated with planting, growing, and harvesting [[crops]] on [[The Farm|the farm]], and also the care of [[Animals|farm animals]]. It's one of the main income sources for the game, and provides most of the ingredients for [[Cooking|cooking]].
! Niveau 1
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! Niveau 2
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==[[File:Farming_Skill_Icon.png|32px]] Farming Skill==  
! Niveau 3
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The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 [[Skills#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]], which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops. 
! Niveau 4
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! colspan="2"|Niveau 5
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To level up farming skill requires experience points, which are gained by harvesting crops, petting farm animals, milking cows or goats, shearing sheep, and picking up animal products inside a coop.
 +
 
 +
{{:Farming/Skill}}
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===Quality Crop Frequency===
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Quality is determined when the crop is harvested, and not when it is planted.  For crops that produce multiples at harvest (''i.e.'', [[Coffee Bean]], [[Blueberry]], [[Cranberries]]), [[Basic Fertilizer|Basic]] and [[Quality Fertilizer|Quality]] fertilizers affect only the first crop produced.
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First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality.  Quality is also dependent on the use of [[Fertilizer]].
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The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level.  The basic formula for finding a silver quality crop is 2% + 4% per level, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced.  The tables below show the probabilities of harvesting each quality of crop.  Note that it is possible to reach Farming level 11-13 with buffs from [[#Food|Food]].
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 +
====Normal soil====
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{{#lsth:Fertilizer|Normal soil}}
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====Soil with Basic Fertilizer====
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{{#lsth:Fertilizer|Soil with Basic Fertilizer}}
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====Soil with Quality Fertilizer====
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{{#lsth:Fertilizer|Soil with Quality Fertilizer}}
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====Complete Formula====
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{|class="mw-collapsible mw-collapsed"
 
|-
 
|-
| class="skillsubheader" | ''Recettes fabrication :''
+
!style="text-align: left;"|Details 
| class="skillsubheader" | ''Recettes fabrication :''
  −
| class="skillsubheader" | ''Recettes fabrication/cuisine :''
  −
| class="skillsubheader" | ''Recettes fabrication :''
  −
| class="skillsubheader" colspan="2" | ''Choisir une profession :''
   
|-
 
|-
| {{name|Scarecrow|alt=Épouvantail}}<p>[[File:Basic Fertilizer.png|24px|link=]] [[Engrais de base]]</p>
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| The probability that a crop is gold quality is linear with respect to both farming level and fertilizer quality. That is, the probability increases the same amount with each level for the same fertilizer quality, and with each fertilizer quality for the same farming level. The formula used in the game's code is as follows:
|  
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{|
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<code>
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P(gold) = 0.01 + 0.2 * (lvl/10 + q * (lvl+2)/12)
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</code>
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 +
where '''lvl''' is your farming level and '''q''' is the fertilizer quality. The game assigns a value of 0 for normal soil, 1 for basic fertilizer, and 2 for quality fertilizer. You can rewrite it to isolate either '''lvl''' or '''q''' as the 'independent' variable:
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<code>
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P(gold) = (1+2*lvl)/100 + q * (lvl+2)/60
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</code><br/><code>
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P(gold) = (3+10*q)/300 + lvl * (6+5*q)/300
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</code>
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The probability that a crop is silver quality (given that it isn't gold) is actually twice the probability that it was gold quality, but capped at 75%. That is:
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<code>
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P(silver | not gold) = MIN(2*P(gold), 0.75)
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</code>
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But because sometimes the crop ''is'' gold quality, the true probability that the crop is silver quality is a little bit less:
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<code>
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P(silver) = MIN(2*P(gold),0.75) * (1-P(gold))
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</code>
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You can actually see the 75% cap at work in the table above, if indirectly: notice that the probability of a silver crop actually goes down once the probability of a gold crop crosses the 37.5% threshold.
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Finally, the probability that a crop is normal quality is the same as the probability that the crop is neither silver nor gold quality. Since it can't be both silver or gold, the formula simplifies to:
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<code>
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P(normal) = 1 - P(silver) - P(gold)
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</code>
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|}
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==Experience Points==
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The amount of experience gained from harvesting crops varies from crop to crop, with slower growing and more expensive crops giving more experience upon harvest. Crops that yield multiple produce per harvest, such as [[blueberry]], [[Cranberries|cranberry]], or [[potato]], only reward experience for the first product and do not offer any extra experience for the multiples. 
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Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop gives 5 experience points each.  (Picking up [[Truffle]]s gives [[Foraging]] experience rather than Farming experience.)
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To level up farming from level 0 to 1, it takes 13 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflowers.
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{| class="wikitable sortable" style="float: left; margin-right: 18px;"
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|-
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!colspan="2"|Spring
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|-
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! Crop
 +
! XP
 
|-
 
|-
|[[File:Mayonnaise Machine.png|24px|link=]]
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|{{name|Coffee Bean}}
|style="line-height: 1.3;"|[[Machine à mayonnaise]]
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| 4
 
|-
 
|-
|[[File:Stone Fence.png|24px|link=]]
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|{{name|Tulip}}
|style="line-height: 1.3;"|[[Clôture de pierre]]
+
| 7
 
|-
 
|-
|}{{name|Sprinkler}}
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|{{name|Parsnip}}
| <p>[[File:Bee House.png|24px|link=]] [[Ruche]]</p><p>[[File:Speed-Gro.png|24px|link=]] [[Engrais de croissance rapide]]</p><p>[[File:Farmer's Lunch.png|24px|link=]] [[Déjeuner du fermier]]</p>
+
| 8
| {{name|Preserves Jar|alt=Bocal}}<p>[[File:Basic Retaining Soil.png|24px|link=]] [[Sol de rétention basic]]</p><p>[[File:Iron Fence.png|24px|link=]] [[Clôture de fer]]</p>
  −
| style="vertical-align: top;"|<span class="no-wrap">[[File:Rancher.png|24px|link=]] '''Éleveur de bétail'''</span>
  −
: Les produits d’origine [[Animaux|animale]] valent 20% de plus.
  −
| style="vertical-align: top;"|[[File:Tiller.png|24px|link=]] '''Cultivateur'''
  −
: [[Récoltes|Les récoltent]] valent 10% de plus.
   
|-
 
|-
| colspan="6" style="background-color: transparent !important; border: 0 !important; height: 12px;"|
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|{{name|Green Bean}}
 +
| 9
 
|-
 
|-
! Niveau 6
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|{{name|Blue Jazz}}
! Niveau 7
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| 10
! Niveau 8
  −
! Niveau 9
  −
! colspan="2"|Niveau 10
   
|-
 
|-
| class="skillsubheader" | ''Recettes fabrication :''
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|{{name|Garlic}}
| class="skillsubheader" | ''Recettes fabrication :''
+
| 12
| class="skillsubheader" | ''Recettes fabrication :''
  −
| class="skillsubheader" | ''Recettes fabrication :''
  −
| class="skillsubheader" | ''Éleveur de bétail :''
  −
| class="skillsubheader" | ''Cultivateur :''
   
|-
 
|-
| rowspan=2 |
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|{{name|Potato}}
{|
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| 14
 
|-
 
|-
|[[File:Cheese Press.png|24px|link=]]
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|{{name|Kale}}
|style="line-height: 1.3;"|[[Presse à fromage]]
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| 17
 
|-
 
|-
|[[File:Hardwood Fence.png|24px|link=]]
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|{{name|Strawberry}}
|style="line-height: 1.3;"|[[Clôture en bois dur]]
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| 18
 
|-
 
|-
|[[File:Quality Sprinkler.png|24px|link=]]
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|{{name|Cauliflower}}
|style="line-height: 1.3;"|[[Arroseur de qualité]]
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| 23
 
|-
 
|-
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|{{name|Rhubarb}}
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| 26
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|-
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|{{name|Ancient Fruit}}
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| 38
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|-
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|{{name|Cactus Fruit}}
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| 14
 
|}
 
|}
| rowspan=2 |
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{|
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{| class="wikitable sortable" style="float: left; margin-right: 18px;"
 
|-
 
|-
|[[File:Loom.png|24px]]
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!colspan="2"|Summer
|style="line-height: 1.3;"|[[Métier à tisser]]
   
|-
 
|-
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! Crop
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! XP
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|-
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|{{name|Coffee Bean}}
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| 4
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|-
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|{{name|Hops}}
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| 6
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|-
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|{{name|Wheat}}
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| 6
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|-
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|{{name|Hot Pepper}}
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| 9
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|-
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|{{name|Blueberry}}
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| 10
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|-
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|{{name|Corn}}
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| 10
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|-
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|{{name|Tomato}}
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| 12
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|-
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|{{name|Sunflower}}
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| 14
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|-
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|{{name|Radish}}
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| 15
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|-
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|{{name|Summer Spangle}}
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| 15
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|-
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|{{name|Poppy}}
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| 20
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|-
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|{{name|Melon}}
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| 27
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|-
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|{{name|Red Cabbage}}
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| 28
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|-
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|{{name|Starfruit}}
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| 44
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|-
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|{{name|Ancient Fruit}}
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| 38
 +
|-
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|{{name|Cactus Fruit}}
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| 14
 
|}
 
|}
[[File:Quality Retaining Soil.png|24px|link=]] [[Sol de rétention de qualité]]
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| rowspan=2 |
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{| class="wikitable sortable" style="float: left;"
{|
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|-
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!colspan="2"|Fall
 +
|-
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! Crop
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! XP
 
|-
 
|-
|[[File:Oil Maker.png|24px|link=]]
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|{{name|Wheat}}
|style="line-height: 1.3;"|[[Machine à huile]]
+
| 6
 
|-
 
|-
|}{{name|Keg|alt=Tonneau}}<p>[[File:Deluxe Speed-Gro.png|24px|link=]] [[Engrais de croissance rapide II]]</p>
+
|{{name|Corn}}
| rowspan=2 | <p>[[File:Seed Maker.png|24px|link=]] [[Machine à graines]]</p><p>[[File:Iridium Sprinkler.png|24px|link=]] [[Arroseur en iridium]]</p><p>[[File:Quality Fertilizer.png|24px|link=]] [[Engrais de qualité]]</p>
+
| 10
| style="vertical-align: top;"|<span class="no-wrap">[[File:Coopmaster.png|24px|link=]] '''Maître du poulailler'''</span>
  −
: Les liens d’amitié avec les [[animaux]] de la ferme se font plus rapidement.
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: <span style="font-size: smaller; font-style: italic;">(S'applique uniquement aux animaux de [[poulailler]])</span>
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: Temps d’[[Incubateur|incubation]] réduit de moitié.
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| style="vertical-align: top;"|[[File:Artisan.png|24px|link=]] '''Artisan'''
  −
: Les [[produits artisanaux]] ([[vin]], [[fromage]], [[huile]], etc.) valent 40% de plus.
  −
: <span style="font-size: smaller; font-style: italic;">(Notez que [[huile]] ne bénéficie pas réellement de la profession artisan)</span>
   
|-
 
|-
| style="vertical-align: top;"|[[File:Shepherd.png|24px|link=]] '''Berger'''
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|{{name|Eggplant}}
: Les liens d’amitié avec les [[animaux]] de [[grange]] se font plus rapidement.
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| 12
: [[Mouton|Les moutons]] produisent de la [[laine]] plus rapidement.
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|-
| style="vertical-align: top;"|[[File:Agriculturist.png|24px|link=]] '''Agriculteur'''
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|{{name|Bok Choy}}
: Toutes les [[récoltes]] poussent 10% plus vite.
+
| 14
|}<noinclude>
+
|-
[[Category:Agriculture]]
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|{{name|Cranberries}}
[[de:Farming/Skill]]
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| 14
[[en:Farming/Skill]]
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|-
[[es:Agricultura/Habilidad]]
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|{{name|Grape}}
[[it:Farming/Skill]]
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| 14
[[ja:Farming/Skill]]
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|-
[[ko:Farming/Skill]]
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|{{name|Sunflower}}
[[pt:Farming/Skill]]
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| 14
[[hu:Farming/Skill]]
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|-
[[ru:Farming/Skill]]
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|{{name|Beet}}
[[tr:Farming/Skill]]
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| 16
[[zh:Farming/Skill]]
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|-
</noinclude>
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|{{name|Amaranth}}
 +
| 21
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|-
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|{{name|Artichoke}}
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| 22
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|-
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|{{name|Yam}}
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| 22
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|-
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|{{name|Fairy Rose}}
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| 29
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|-
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|{{name|Pumpkin}}
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| 31
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|-
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|{{name|Ancient Fruit}}
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| 38
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|-
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|{{name|Sweet Gem Berry}}
 +
| 64
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|-
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|{{name|Cactus Fruit}}
 +
| 14
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|}
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{{Clear}}
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 +
The experience points awarded are calculated using the formula <code>XP=||16 &times; ln(0.018 &times; PRICE + 1)||</code> where PRICE is the base sell price of the crop (listed in [[:en:Modding:Object data|ObjectInformation.xnb]]).  Silver or gold quality crops don't grant more XP than normal-quality crops.
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Harvesting forageable plants grown on the farm counts as 3 [[foraging]] experience points per plant rather than farming experience points.
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Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
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{| class="wikitable"
 +
|-
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! Lvl
 +
! Total Lifetime Parsnips Harvested
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! Experience
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|-
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! 1
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| 13
 +
| 100
 +
|-
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! 2
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| 48
 +
| 380
 +
|-
 +
! 3
 +
| 97
 +
| 770
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|-
 +
! 4
 +
| 163
 +
| 1300
 +
|-
 +
!  5
 +
| 269
 +
| 2150
 +
|-
 +
! 6
 +
| 413
 +
| 3300
 +
|-
 +
! 7
 +
| 600
 +
| 4800
 +
|-
 +
! 8
 +
| 863
 +
| 6900
 +
|-
 +
! 9
 +
| 1250
 +
| 10000
 +
|-
 +
! 10
 +
| 1875
 +
| 15000
 +
|}
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 +
==Food==
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Certain [[Cooking|cooked dishes]] will temporarily increase farming level.
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{{Recipes|Header}}
 +
{{:Complete Breakfast|RecipeRow}}
 +
{{:Hashbrowns|RecipeRow}}
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{{:Pepper Poppers|RecipeRow}}
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{{:Tom Kha Soup|RecipeRow}}
 +
{{:Farmer's Lunch|RecipeRow}}
 +
{{:Maple Bar|RecipeRow}}
 +
{{Recipes|footer}}
 +
 
 +
==Crops==
 +
{{NavboxCrop}}
 +
 
 +
==History==
 +
{{history|1.0|Introduced.}}
 +
{{history|1.1|Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of [[Artisan Goods]] by 40%, down from 50%}}
 +
{{history|1.2|Farming level now affects crop yield prior to level 10.}}
 +
{{history|1.3|Fixed bug that prevented farming XP being granted when harvesting with Scythe.}}
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 +
{{NavboxSkillsStats}}
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[[Category:Farming]]
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[[de:Hofarbeit]]
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[[en:Farming]]
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[[es:Agricultura]]
 +
[[it:Fattoria]]
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[[ja:農業]]
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[[ko:농사]]
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[[hu:Kertészkedés]]
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[[pt:Cultivo]]
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[[ru:Фермерство]]
 +
[[tr:Çiftçilik]]
 +
[[zh:耕种]]
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modifications