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| {| class=wikitable | | {| class=wikitable |
− | |style="min-width: 85px;" |[[File:Farming_Skill_Icon.png|24px|link=|alt=]] [[Skills#Farming|Farming]] | + | |style="min-width: 85px;" |[[File:Farming_Skill_Icon.png|24px|link=|alt=]] [[#Agriculture|Agriculture]] |
| |Levels are gained by harvesting [[crops]] and caring for animals. Each level grants +1 hoe and watering can proficiency (see [[tools]]). | | |Levels are gained by harvesting [[crops]] and caring for animals. Each level grants +1 hoe and watering can proficiency (see [[tools]]). |
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− | |[[File:Mining_Skill_Icon.png|24px|link=|alt=]] [[Skills#Mining|Mining]] | + | |class="no-wrap"|[[File:Mining_Skill_Icon.png|24px|link=|alt=]] [[#Extraction minière|Extraction minière]] |
| |Mining skill is increased by breaking rocks (normally done with a [[Pickaxes|Pickaxe]]). Each level grants +1 pickaxe proficiency. | | |Mining skill is increased by breaking rocks (normally done with a [[Pickaxes|Pickaxe]]). Each level grants +1 pickaxe proficiency. |
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− | |[[File:Foraging_Skill_Icon.png|24px|link=|alt=]] [[Skills#Foraging|Foraging]] | + | |[[File:Foraging_Skill_Icon.png|24px|link=|alt=]] [[#Cueillette|Cueillette]] |
− | |Foraging skill includes both gathered [[Foraging|foraged]] goods, and wood from trees chopped with an axe [[Tools|tool]]. Each level grants +1 axe proficiency. | + | |Foraging skill includes both gathered [[Cueillette|foraged]] goods, and wood from trees chopped with an axe [[Tools|tool]]. Each level grants +1 axe proficiency. |
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− | |[[File:Fishing_Skill_Icon.png|24px|link=|alt=]] [[Skills#Fishing|Fishing]] | + | |[[File:Fishing_Skill_Icon.png|24px|link=|alt=]] [[#Pêche|Pêche]] |
− | |Fishing is associated with successfully completing the [[fishing]] mini-game or catching [[fish]] in a [[Crab Pot]], increasing the fishing skill. Each level grants +1 fishing rod proficiency. | + | |Pêche is associated with successfully completing the [[fishing]] mini-game or catching [[fish]] in a [[Crab Pot]], increasing the fishing skill. Each level grants +1 fishing rod proficiency. |
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− | |[[File:Combat_Skill_Icon.png|24px|link=|alt=]] [[Skills#Combat|Combat]] | + | |[[File:Combat_Skill_Icon.png|24px|link=|alt=]] [[#Combat|Combat]] |
− | |Combat is a skill tied to the player's ability to fight against [[monsters]]. Each level grants +5 [[health]] points. | + | |Combat is a skill tied to the player's ability to fight against [[monsters]]. Each level grants +5 PV (points de [[Santé|vie]]). |
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| |style="vertical-align: top;"| | | |style="vertical-align: top;"| |
| === Affected Tools === | | === Affected Tools === |
− | '''Farming''' | + | '''Agriculture''' |
| * [[Hoes|Hoe]] | | * [[Hoes|Hoe]] |
| * [[Watering Cans|Watering Can]] | | * [[Watering Cans|Watering Can]] |
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− | '''Foraging''' | + | '''Cueillette''' |
| * [[Axes|Axe]] | | * [[Axes|Axe]] |
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− | '''Fishing''' | + | '''Pêche''' |
| * [[Tools#Fishing Poles|Fishing Rod]] | | * [[Tools#Fishing Poles|Fishing Rod]] |
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− | '''Mining''' | + | '''Extraction minière''' |
| * [[Pickaxes|Pickaxe]] | | * [[Pickaxes|Pickaxe]] |
| |style="width: 48px;"| | | |style="width: 48px;"| |
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| Neither loading a [[Crab Pot]] with [[Bait]] nor harvesting it uses any energy, at any skill level.<section end="proficiency" /> | | Neither loading a [[Crab Pot]] with [[Bait]] nor harvesting it uses any energy, at any skill level.<section end="proficiency" /> |
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− | ==[[File:Farming_Skill_Icon.png|32px]] Farming== | + | ==[[File:Farming_Skill_Icon.png|32px]] Agriculture== |
− | {{main article|Farming}} | + | {{main article|Agriculture}} |
− | [[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can use does not give experience by itself. Each level grants +1 [[#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]]. | + | [[Agriculture]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can use does not give experience by itself. Each level grants +1 [[#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]]. |
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| {{:Farming/Skill}} | | {{:Farming/Skill}} |
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− | ==[[File:Mining_Skill_Icon.png|32px]] Mining== | + | ==[[File:Mining_Skill_Icon.png|32px]] Extraction minière== |
− | {{main article|Mining}} | + | {{main article|Extraction minière}} |
| [[Mining]] skill is increased by breaking rocks. Each level adds +1 to [[Pickaxes|Pickaxe]] [[#Proficiency|proficiency]]. | | [[Mining]] skill is increased by breaking rocks. Each level adds +1 to [[Pickaxes|Pickaxe]] [[#Proficiency|proficiency]]. |
| You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by [[Pickaxes|Pickaxe]], [[Crafting#Bombs|Bombs]], or by the action of [[Monsters]]. | | You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by [[Pickaxes|Pickaxe]], [[Crafting#Bombs|Bombs]], or by the action of [[Monsters]]. |
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| {{:Mining/Skill}} | | {{:Mining/Skill}} |
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− | ==[[File:Foraging_Skill_Icon.png|32px]] Foraging== | + | ==[[File:Foraging_Skill_Icon.png|32px]] Cueillette== |
− | {{main article|Foraging}} | + | {{main article|Cueillette}} |
| [[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axes|Axe]]. Each foraging skill level adds +1 axe proficiency. | | [[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axes|Axe]]. Each foraging skill level adds +1 axe proficiency. |
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| {{:Foraging/Skill}} | | {{:Foraging/Skill}} |
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− | ==[[File:Fishing_Skill_Icon.png|32px]] Fishing== | + | ==[[File:Fishing_Skill_Icon.png|32px]] Pêche== |
− | {{main article|Fishing}} | + | {{main article|Pêche}} |
| <p>Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s.</p> | | <p>Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s.</p> |
| <p>Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.</p> | | <p>Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.</p> |
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| {{:Fishing/Skill}} | | {{:Fishing/Skill}} |
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− | '''''Remarque :''' les traductions françaises de "Fisher" (niveau 5) et "Angler" (niveau 10) sont toutes deux "Pêcheur". Pour plus de clarté, ce wiki utilisera "Pêcheur (maître)" pour faire référence à la profession de niveau 10.''
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| ==[[File:Combat_Skill_Icon.png|32px]] Combat== | | ==[[File:Combat_Skill_Icon.png|32px]] Combat== |
| {{main article|Combat}} | | {{main article|Combat}} |
− | Combat skill is increased by fighting [[monsters]]. Generally, each level adds +5 [[health]] points. | + | Combat skill is increased by fighting [[monsters]]. Some levels increase total PV (points de [[Santé|vie]]), as shown on the player's health meter. |
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| {{:Combat/Skill}} | | {{:Combat/Skill}} |
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| ==Changing Professions== | | ==Changing Professions== |
− | The [[The Sewers#Statue Of Uncertainty|Statue Of Uncertainty]] in the sewers allows players to change their chosen professions. After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night.
| + | La [[Égouts#Statue de l’Incertitude|Statue de l’Incertitude]] in the sewers allows players to change their chosen professions. After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night. |
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| ==Skill-Based Title== | | ==Skill-Based Title== |
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| If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered. | | If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered. |
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− | Here are the possible Titles: | + | Here are the possible titles: |
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− | *level >= 30: Farm King | + | *niveau >= 30 : Maître de la ferme |
− | *level > 28: Cropmaster | + | *niveau > 28 : Maître des récoltes |
− | *level > 26: Agriculturist | + | *niveau > 26 : Agriculteur |
− | *level > 24: Farmer | + | *niveau > 24 : Cultivateur ''(anglais : Farmer)'' |
− | *level > 22: Rancher | + | *niveau > 22 : Éleveur de bétail |
− | *level > 20: Planter | + | *niveau > 20 : Planteur |
− | *level > 18: Granger | + | *niveau > 18 : Fermier |
− | *level > 16: Farmgirl/Farmboy | + | *niveau > 16 : Fille/Garçon de ferme |
− | *level > 14: Sodbuster | + | *niveau > 14 : Laboureur |
− | *level > 12: Smallholder | + | *niveau > 12 : Petit propriétaire |
− | *level > 10: Tiller | + | *niveau > 10 : Cultivateur ''(anglais : Tiller)'' |
− | *level > 8: Farmhand | + | *niveau > 8 : Ouvrier agricole |
− | *level > 6: Cowpoke | + | *niveau > 6 : Vacher |
− | *level > 4: Bumpkin | + | *niveau > 4 : Paysan |
− | *level > 2: Greenhorn | + | *niveau > 2 : Néophyte |
− | *level <= 2: Newcomer | + | *niveau <= 2 : Nouveau venu |
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| You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.3.28. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills. | | You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.3.28. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills. |