Énergie

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Santé Énergie Compétences Cycle
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Robin building.png
« « J'ai encore beaucoup de travail à faire »
— Robine

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Dernière modification par Saëlia le 2019-04-18 08:53:26.

Exhausted.png

Bar d'énergie

Le joueur à besoin d'Énergie pour utiliser ses outils, pêcher ou engager le combat. L'énergie disponible est indiquée sur la barre d'énergie du joueur, qui se vide au fil des actions de la journée.

L'énergie peut-être restaurée jusqu'à son maximum en mangeant de la nourriture à énergie positive. Consommer de la nourriture à énergie négative comme de a Sève ou de la Void Mayonnaise réduit l'énergie. Pour consommer de la nourriture, il faut le mettre dans la hotbar (la première ligne de l'inventaire) et clic-droit. Une notification en bas à gauche de l'écran affichera l'énergie et la vie gagnée en mangeant. La nourriture plus chère donne plus d'énergie que celle moins chère.

Standing in the Spa also restores energy. In a Multiplayer game, players may slowly restore energy by standing in bed. (If the "Go to bed" dialogue pops up, answer "No", and remain in place.)

The player starts the game with 270 maximum energy. Eating a Stardrop permanently increases maximum energy by 34 points. Eating every Stardrop available in the game permanently increases maximum energy to 508. Eating certain food can temporarily increase maximum energy, even beyond 508.

Players become exhausted when their energy drops to 0 or below, at which point they are unable to run. Continuing energy-consuming activities without energy supply makes the player pass out, ending the day. If the player passes out anywhere outside the house, the player will lose 10% of their money up to data-sort-value="1000">Gold.png1 000po.

Eating something enables an exhausted player to run again, but exhaustion remains to the end of the day. Consuming Muscle Remedy removes exhaustion. If a player is married, kissing his/her spouse for the first time in the day removes exhaustion too.

Sleeping

Sleeping restores the player's initial energy level for the next day. Going to bed at or before 12:00AM normally restores energy to its maximum. If the player goes to sleep exhausted (or passes out), sleep removes the exhaustion, but energy restoration is reduced to 50%.

Energy restoration is also reduced if the player goes to bed after 12:00AM. The reduction is 2.5% per 10 minutes up until 01:00AM. After 01:00AM, it is 25% plus another 2.5% per 10 additional minutes. The player passes out at 02:00AM. For example, after retiring at 12:10AM, the player awakens with 97.5% of maximum energy. After retiring exhausted at 1:50AM, the player awakens with 12.5% of maximum energy.

If the new day's calculated initial energy level is lower than the player's actual energy level at the time he/she went to sleep, the player's energy level is left unchanged and not reduced.

Leveling Up

In most cases, the morning after a skill is levelled up, the player awakens with 100% of maximum energy, regardless of the sleep or exhaustion calculation. However, if the only level up of the preceding day was to either skill level 5 or 10, where a profession would be chosen, the regular sleep and exhaustion rules will still be applied, and if appropriate, the player will wake up with reduced energy.

History

  • 1.3 : Added energy regeneration while standing in bed for multiplayer. Removed exploit that allowed players to bypass "passing out" by clicking on the journal icon.