Modifications

Sauter à la navigation Sauter à la recherche
90 octets ajoutés ,  27 février 2020 à 13:40
aucun résumé de modification
Ligne 236 : Ligne 236 :  
===Attaques des animaux sauvages===
 
===Attaques des animaux sauvages===
 
[[File:AnimalAttackDialogue.png|thumb|right|120px|Animal after attack]]
 
[[File:AnimalAttackDialogue.png|thumb|right|120px|Animal after attack]]
If an animal has been trapped outside (see previous section) with the barn or coop doors closed, there is a chance they will be attacked by a wild animal during the night.
+
Si un animal se trouve bloqué à l'extérieur (Voir section précédente) car la porte de l'étable ou du poulailler est fermée, ils peuvent se faire attaquer par un animal sauvage pendant la nuit.
   −
After the player goes to sleep, any events that will happen during the night (such as Bundle events) are calculated as normal. If no events are due to occur, there will be a 50% chance that the game will attempt to start a wild animal attack event. If this event proceeds, the game will go through all buildings to find a barn or coop that has their doors '''closed''' and has animals left outside.
+
Après que le joueur se soit endormi, tous les événements qui doivent avoir lieu pendant la nuit (comme les cinématiques suivant la réalisation des [[Paquets]]) ont lieu. Si aucun événement n'est prévu, il y a 50% de chance que le jeu essaye de lancer une attaque d'animal sauvage. Si la procédure est enclenchée, le jeu passe en revue tous les bâtiments d'élevage pour en trouvé un ayant les portes '''fermés''' et un animal '''bloqué dehors'''.
    
For each building, the game takes a random number between 0 and 1 and compares it to 1/(the number of total farm buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being attacked, three buildings would give 33%, four would give 25% chance of being attacked, etc.
 
For each building, the game takes a random number between 0 and 1 and compares it to 1/(the number of total farm buildings). If the random number is larger, the building is ignored. In other words, the more buildings the player has, the less likely that one will be attacked. For example, if the player has two farm buildings, each building has a 50% chance of being attacked, three buildings would give 33%, four would give 25% chance of being attacked, etc.
1

modification

Menu de navigation