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33 octets ajoutés ,  9 mars 2019 à 22:24
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{| class=wikitable
 
{| class=wikitable
|style="min-width: 85px;" |[[File:Farming_Skill_Icon.png|24px|link=|alt=]] [[Skills#Farming|Farming]]
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|style="min-width: 85px;" |[[File:Farming_Skill_Icon.png|24px|link=|alt=]] [[#Agriculture|Agriculture]]
 
|Levels are gained by harvesting [[crops]] and caring for animals. Each level grants +1 hoe and watering can proficiency (see [[tools]]).
 
|Levels are gained by harvesting [[crops]] and caring for animals. Each level grants +1 hoe and watering can proficiency (see [[tools]]).
 
|-
 
|-
|[[File:Mining_Skill_Icon.png|24px|link=|alt=]] [[Skills#Mining|Mining]]
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|class="no-wrap"|[[File:Mining_Skill_Icon.png|24px|link=|alt=]] [[#Extraction minière|Extraction minière]]
 
|Mining skill is increased by breaking rocks (normally done with a [[Pickaxes|Pickaxe]]). Each level grants +1 pickaxe proficiency.  
 
|Mining skill is increased by breaking rocks (normally done with a [[Pickaxes|Pickaxe]]). Each level grants +1 pickaxe proficiency.  
 
|-
 
|-
|[[File:Foraging_Skill_Icon.png|24px|link=|alt=]] [[Skills#Foraging|Foraging]]
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|[[File:Foraging_Skill_Icon.png|24px|link=|alt=]] [[#Cueillette|Cueillette]]
|Foraging skill includes both gathered [[Foraging|foraged]] goods, and wood from trees chopped with an axe [[Tools|tool]].  Each level grants +1 axe proficiency.
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|Foraging skill includes both gathered [[Cueillette|foraged]] goods, and wood from trees chopped with an axe [[Tools|tool]].  Each level grants +1 axe proficiency.
 
|-
 
|-
|[[File:Fishing_Skill_Icon.png|24px|link=|alt=]] [[Skills#Fishing|Fishing]]
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|[[File:Fishing_Skill_Icon.png|24px|link=|alt=]] [[#Pêche|Pêche]]
|Fishing is associated with successfully completing the [[fishing]] mini-game or catching [[fish]] in a [[Crab Pot]], increasing the fishing skill. Each level grants +1 fishing rod proficiency.  
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|Pêche is associated with successfully completing the [[fishing]] mini-game or catching [[fish]] in a [[Crab Pot]], increasing the fishing skill. Each level grants +1 fishing rod proficiency.  
 
|-
 
|-
|[[File:Combat_Skill_Icon.png|24px|link=|alt=]] [[Skills#Combat|Combat]]
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|[[File:Combat_Skill_Icon.png|24px|link=|alt=]] [[#Combat|Combat]]
|Combat is a skill tied to the player's ability to fight against [[monsters]]. Each level grants +5 [[health]] points.
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|Combat is a skill tied to the player's ability to fight against [[monsters]]. Each level grants +5 PV (points de [[Santé|vie]]).
 
|}
 
|}
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|style="vertical-align: top;"|
 
|style="vertical-align: top;"|
 
=== Affected Tools ===
 
=== Affected Tools ===
'''Farming'''
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'''Agriculture'''
 
* [[Hoes|Hoe]]
 
* [[Hoes|Hoe]]
 
* [[Watering Cans|Watering Can]]
 
* [[Watering Cans|Watering Can]]
   −
'''Foraging'''
+
'''Cueillette'''
 
* [[Axes|Axe]]
 
* [[Axes|Axe]]
   −
'''Fishing'''
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'''Pêche'''
 
* [[Tools#Fishing Poles|Fishing Rod]]
 
* [[Tools#Fishing Poles|Fishing Rod]]
   −
'''Mining'''
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'''Extraction minière'''
 
* [[Pickaxes|Pickaxe]]
 
* [[Pickaxes|Pickaxe]]
 
|style="width: 48px;"|
 
|style="width: 48px;"|
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Neither loading a [[Crab Pot]] with [[Bait]] nor harvesting it uses any energy, at any skill level.<section end="proficiency" />
 
Neither loading a [[Crab Pot]] with [[Bait]] nor harvesting it uses any energy, at any skill level.<section end="proficiency" />
   −
==[[File:Farming_Skill_Icon.png|32px]] Farming==
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==[[File:Farming_Skill_Icon.png|32px]] Agriculture==
{{main article|Farming}}
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{{main article|Agriculture}}
[[Farming]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can use does not give experience by itself. Each level grants +1 [[#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]].
+
[[Agriculture]] Skill is gained by harvesting [[crops]]. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can use does not give experience by itself. Each level grants +1 [[#Proficiency|proficiency]] to the [[Hoes|Hoe]] and [[Watering Cans|Watering Can]].
    
{{:Farming/Skill}}
 
{{:Farming/Skill}}
   −
==[[File:Mining_Skill_Icon.png|32px]] Mining==
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==[[File:Mining_Skill_Icon.png|32px]] Extraction minière==
{{main article|Mining}}
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{{main article|Extraction minière}}
 
[[Mining]] skill is increased by breaking rocks. Each level adds +1 to [[Pickaxes|Pickaxe]] [[#Proficiency|proficiency]].
 
[[Mining]] skill is increased by breaking rocks. Each level adds +1 to [[Pickaxes|Pickaxe]] [[#Proficiency|proficiency]].
 
You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by [[Pickaxes|Pickaxe]], [[Crafting#Bombs|Bombs]], or by the action of [[Monsters]].
 
You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by [[Pickaxes|Pickaxe]], [[Crafting#Bombs|Bombs]], or by the action of [[Monsters]].
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{{:Mining/Skill}}
 
{{:Mining/Skill}}
   −
==[[File:Foraging_Skill_Icon.png|32px]] Foraging==
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==[[File:Foraging_Skill_Icon.png|32px]] Cueillette==
{{main article|Foraging}}
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{{main article|Cueillette}}
 
[[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axes|Axe]].  Each foraging skill level adds +1 axe proficiency.
 
[[Foraging]] skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down [[Trees]] with an [[Axes|Axe]].  Each foraging skill level adds +1 axe proficiency.
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{{:Foraging/Skill}}
 
{{:Foraging/Skill}}
   −
==[[File:Fishing_Skill_Icon.png|32px]] Fishing==
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==[[File:Fishing_Skill_Icon.png|32px]] Pêche==
{{main article|Fishing}}
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{{main article|Pêche}}
 
<p>Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s.</p>
 
<p>Fishing Skill is increased by catching [[Fish]], [[Trash]], [[Seaweed]], [[Green Algae]], or [[White Algae]] with a Fishing Rod/Pole or by harvesting [[Crab Pot]]s.</p>
 
<p>Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.  Fishing skill also increases the chance to find quality (silver or gold star) fish.</p>
 
<p>Each level grants +1 Fishing Rod [[Skills#Proficiency|Proficiency]], increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite.  Fishing skill also increases the chance to find quality (silver or gold star) fish.</p>
    
{{:Fishing/Skill}}
 
{{:Fishing/Skill}}
  −
'''''Remarque :''' les traductions françaises de "Fisher" (niveau 5) et "Angler" (niveau 10) sont toutes deux "Pêcheur". Pour plus de clarté, ce wiki utilisera "Pêcheur (maître)" pour faire référence à la profession de niveau 10.''
      
==[[File:Combat_Skill_Icon.png|32px]] Combat==
 
==[[File:Combat_Skill_Icon.png|32px]] Combat==
 
{{main article|Combat}}
 
{{main article|Combat}}
Combat skill is increased by fighting [[monsters]].  Generally, each level adds +5 [[health]] points.   
+
Combat skill is increased by fighting [[monsters]].  Some levels increase total PV (points de [[Santé|vie]]), as shown on the player's health meter.   
    
{{:Combat/Skill}}
 
{{:Combat/Skill}}
    
==Changing Professions==
 
==Changing Professions==
The [[The Sewers#Statue Of Uncertainty|Statue Of Uncertainty]] in the sewers allows players to change their chosen professions.  After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen.  The statue allows players to change one skill-based profession per night.
+
La [[Égouts#Statue de l’Incertitude|Statue de l’Incertitude]] in the sewers allows players to change their chosen professions.  After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen.  The statue allows players to change one skill-based profession per night.
    
==Skill-Based Title==
 
==Skill-Based Title==
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If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered.
 
If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered.
   −
Here are the possible Titles:
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Here are the possible titles:
   −
*level >= 30: Farm King
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*niveau >= 30 : Maître de la ferme
*level  > 28: Cropmaster
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*niveau > 28 : Maître des récoltes
*level  > 26: Agriculturist
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*niveau > 26 : Agriculteur
*level  > 24: Farmer
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*niveau > 24 : Cultivateur ''(anglais : Farmer)''
*level  > 22: Rancher
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*niveau > 22 : Éleveur de bétail
*level  > 20: Planter
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*niveau > 20 : Planteur
*level  > 18: Granger
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*niveau > 18 : Fermier
*level  > 16: Farmgirl/Farmboy
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*niveau > 16 : Fille/Garçon de ferme
*level  > 14: Sodbuster
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*niveau > 14 : Laboureur
*level  > 12: Smallholder
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*niveau > 12 : Petit propriétaire
*level  > 10: Tiller
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*niveau > 10 : Cultivateur ''(anglais : Tiller)''
*level  > 8:  Farmhand
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*niveau > 8 :  Ouvrier agricole
*level  > 6:  Cowpoke
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*niveau > 6 :  Vacher
*level  > 4:  Bumpkin
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*niveau > 4 :  Paysan
*level  > 2:  Greenhorn
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*niveau > 2 :  Néophyte
*level <= 2: Newcomer
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*niveau <= 2 : Nouveau venu
    
You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King.  Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.3.28.  Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
 
You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King.  Unfortunately, luck level (a value separate from daily [[Luck]]) is not implemented in the game as of PC v1.3.28.  Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
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