Cycle de jour

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Commencer Le joueur Options Commandes Contrôles
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Santé Énergie Compétences Cycle
de jour
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« « J'ai encore beaucoup de travail à faire »
— Robine

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Dernière modification par Noxamas le 2019-04-26 23:42:02.

The day cycle is a period of 20 hours in game from 6am to 2am. Past midnight (12:00 am), the player's character becomes tired and in need of sleep. However, the player can stay awake until 2am, after which their character will pass out.

If the character passes out they will wake up in bed, having been dragged there by either a JojaMart medical team, Linus, or Dr. Harvey if they are not married to him. In each case 10% of the player's money up to and including data-sort-value="1000">Gold.png1 000po will be lost (the details of this transaction will appear as a letter in the player's mailbox). An exception is if the player was lucky enough to pass out inside the house.

The game saves only after the player has gone to sleep and the daily profit breakdown has been accepted, commencing the end of day.

Sleep will restore the player's Energy and Health to full if they go to bed no later than midnight and are not exhausted, and to half if they pass out or are exhausted. The longer past midnight the player stays awake, the less energy they wake up with, with about 50% if they sleep right before 2am.

Animal Routines

It is considered nighttime after 6pm, which makes it possible to catch nighttime fish. However, it does not become dark until around 8pm, depending on the season.

Cows, sheep, goats, pigs, chickens, ducks and rabbits will automatically go inside their coop or barn at 5pm and will start going to sleep at 7pm. They will stop moving around at 8pm.

The heart level of cows and goats is increased through successful milking, which can be done any time, including while they are sleeping.

You normally cannot interact with animals while they are asleep, making it impossible to raise their heart level. You can, however, occasionally interact with them when they are sleeping if you walk into them (especially repeatedly), causing them to move. As of v1.3 it is much more difficult to "nudge" animals by walking into them.

  • Tip: The advantage of milking after 8pm is that animals never walk away from you. Animals walking away mid-action frequently causes milking and shearing to fail.

You can also exit the barn and re-enter; the animals will change position randomly, but this makes it hard to keep track of who has been milked.

Bugs

There is a glitch where, sometimes, if the player is on their horse at 2am, they will not pass out. Instead, the game will freeze momentarily before giving back control. The player can then get on and off their horse again, and continue beyond 2am. The same thing will happen every 10 in-game minutes.

Anecdotes

En supposant que le jeu ne soit pas en pause, le temps affiché de 10 minutes en jeu correspondra à 7 secondes réelles. Cela signifie que :

  • Une heure dans le jeu est égale à 42 secondes.
  • Une journée dans le jeu est égale à 840 secondes (14 minutes).
  • Un mois dans le jeu est égal à 392 minutes (~6.533 heures).
  • Une année dans le jeu est égale à 1568 minutes (~26.133 heures).

Ce calcul ne contient pas de pauses induites par le jeu, telles que des scènes cinématiques ou le récapitulatif des ventes, après chaque jour.

En prenant cela en considération, en supposant que le joueur utilisera les 20 heures (de 6h00 du matin à 2h00 du matin) disponibles tous les jours et que le joueur collectera tout le reste, cela prendrait 3024 minutes (50,4 heures) pour "Terminer le jeu", car le 21ème Hiver de l'Année 2 sera le jour où la dernière recette de The Queen of Sauce sera disponible sur le téléviseur, permettant ainsi au joueur de remporter le titre Chef Gastronomique.