Armes

Révision datée du 14 juillet 2019 à 16:59 par Margotbean (discussion | contributions) (PLEASE DO NOT DELETE INTER-WIKI LINKS WHEN TRANSLATING)
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« « J'ai encore beaucoup de travail à faire »
— Robine

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Dernière modification par Margotbean le 2019-07-14 16:59:55.

Weapons are used to fight monsters. Most weapons can be found as monster drops, purchased from the Adventurer's Guild, or found in chests in the mines. Most weapons can be sold to the Adventurer's Guild, usually for half the purchase price. Slingshots cannot be sold.

Most weapons have a secondary attack, executed by right-clicking. With the sword, you will block some damage or knock back flying enemies. A club will smash the ground, knocking back nearby enemies and causing minor damage. With a dagger, you will perform a series of quick stabs.

The Axe, Pickaxe, and Scythe can be used as weapons to inflict a small amount of damage. The Axe and Pickaxe consume energy, while the Scythe does not.

Weapon Stats

Image Name Description
Speed Speed is separate from player speed. This speed only influences Attack Frequency.
Defense Defense is a statistic that affects how much damage the player takes.
Weight The Weight of a weapon affects how far an enemy will be knocked back.
Crit. Power When you hit a critical strike, this statistic will add additional damage to your enemy.

Sword

Swords are well-rounded weapons with quick attacks and low swing delay. Their secondary attack puts you into a blocking stance, negating damage and dealing damage to the enemy that attacked you. Blocking also knocks back flying enemies.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Rusty Sword 1 Une vieille épée rouillée et émoussée. 2-5 .02 N/A The Mines entrance N/A data-sort-value="50"> 50po
Wooden Blade 2 Pas mal pour un morceau de bois sculpté. 3-7 .02 N/A Adventurer's Guild data-sort-value="250"> 250po data-sort-value="100"> 100po
Steel Smallsword 2 Une lame en métal classique. 4-8 .02   Vitesse (+2) The Mines floor 20 chest reward N/A data-sort-value="100"> 100po
Silver Saber 3 Plaqué argent pour empêcher la rouille. 8-15 .02   Défense (+1) Adventurer's Guild (after unlocking the Mines floor 20) data-sort-value="750"> 750po data-sort-value="150"> 150po
Pirate's Sword 4 On dirait qu’elle appartenait autrefois à un pirate. 8-14 .02   Vitesse (+2) The Mines (Floors 20+)
Adventurer's Guild (after unlocking the Mines floor 30)
data-sort-value="850"> 850po data-sort-value="200"> 200po
Cutlass 4 Une lame finement travaillée. 9-17 .02   Vitesse (+2) Adventurer's Guild (after unlocking the Mines floor 25) data-sort-value="1500"> 1 500po data-sort-value="200"> 200po
Iron Edge 4 Une épée lourde. 12-25 .02   Vitesse (−2)  Défense (+1)  Poids (+3) The Mines (Floors 40+) N/A data-sort-value="200"> 200po
Forest Sword 5 Tire sa puissance de la magie de la forêt. 8-18 .02   Vitesse (+2)  Défense (+1) The Mines (Floors 20-60) N/A data-sort-value="250"> 250po
Holy Blade 5 Elle est imbibée d’espoir. 18-24 .02   Poids (+3) The Mines (Floors 60+) N/A data-sort-value="250"> 250po
Insect Head 6 Pas très agréable à manier. 10-20 .04   Vitesse (+2) Bug drop
Adventurer's Guild reward for killing 125 Bugs
data-sort-value="10000"> 10 000po data-sort-value="300"> 300po
Claymore 6 C'est vraiment très lourd. 20-32 .02   Vitesse (−4)  Défense (+2)  Poids (+3) Adventurer's Guild (after unlocking the Mines floor 45) data-sort-value="2000"> 2 000po data-sort-value="300"> 300po
Templar's Blade 6 Elle a appartenu autrefois à un honorable chevalier. 22-29 0   Défense (+1) Adventurer's Guild (after unlocking the Mines floor 55) data-sort-value="4000"> 4 000po data-sort-value="300"> 300po
Dark Sword 7 Elle brille d’une énergie mystérieuse. 10-30 .05   Puissance Critique (+25)  ≈.08 chance of increasing Health, if it is below max. The Mines (Floors 60+) N/A data-sort-value="350"> 350po
Neptune's Glaive 7 Un héritage d'au-delà de la mer des Gemmes. 18-35 .02   Vitesse (−1)  Défense (+2)  Poids (+4) Fishing Treasure Chests (Fishing Level 2+) N/A data-sort-value="350"> 350po
Tempered Broadsword 8 On dirait que cette arme pourrait affronter n’importe quoi. 29-44 .02   Vitesse (−3)  Défense (+3)  Poids (+3) Skull Cavern N/A data-sort-value="400"> 400po
Obsidian Edge 9 C’est incroyablement tranchant. 30-45 .02   Vitesse (−1)  Puissance Critique (+10) The Mines floor 90 chest reward N/A data-sort-value="450"> 450po
Bone Sword 10 Un très léger morceau d'os aiguisé. 20-30 .02   Vitesse (+4)  Poids (+2) Adventurer's Guild (after unlocking the Mines floor 75) data-sort-value="6000"> 6 000po data-sort-value="500"> 500po
Steel Falchion 14 Léger et puissant. 26-38 .02   Vitesse (+4)  Puissance Critique (+20) Adventurer's Guild (after unlocking the Mines floor 90) data-sort-value="9000"> 9 000po data-sort-value="700"> 700po
Lava Katana 15 Une lame puissante forgée dans une mare de lave bouillonnante. 55-64 .015   Défense (+3)  Puissance Critique (+25)  Poids (+3) Adventurer's Guild (after unlocking the Mines floor 120) data-sort-value="25000"> 25 000po data-sort-value="750"> 750po
Galaxy Sword 26 Elle ne ressemble à rien de connu. 60-80 .02   Vitesse (+4) The Desert (bring a Prismatic Shard to the Three Pillars) N/A data-sort-value="1300"> 1 300po

Dagger

Daggers are the fastest-attacking weapons in the game. Their range is short, however, and they only target the square in front of the player rather than swinging in an arc like a sword. Using their secondary attack causes the player to stab multiple times in quick succession.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Carving Knife 2 Une petite lame légère. 1-3 .04 N/A The Mines (Floors 1-20) N/A data-sort-value="100"> 100po
Iron Dirk 2 Dague commune. 2-4 .03 N/A Adventurer's Guild (after unlocking the Mines floor 15) data-sort-value="500"> 500po data-sort-value="100"> 100po
Wind Spire 3 Une petite lance rapide. 1-5 .02   Puissance Critique (+10)  Poids (+5) The Mines (Floors 21-40) N/A data-sort-value="150"> 150po
Burglar's Shank 8 Une arme de choix pour les plus rapides et les plus silencieux. 7-12 .04   Puissance Critique (+25) Skull Cavern (Serpents and crates) N/A data-sort-value="400"> 400po
Crystal Dagger 9 La lame est en quartz purifié. 4-10 .03   Puissance Critique (+50)  Poids (+5) The Mines floor 60 chest reward N/A data-sort-value="450"> 450po
Broken Trident 11 Ça vient de la mer, mais c’est encore tranchant. 15-26 .02 N/A Fishing treasure chests N/A data-sort-value="550"> 550po
Wicked Kris 15 La lame est faite en alliage d’iridium. 24-30 .06 N/A Skull Cavern crates N/A data-sort-value="750"> 750po
Galaxy Dagger 20 Elle ne ressemble à rien de connu. 30-40 .02   Vitesse (+1)  Poids (+5) Adventurer's Guild (after obtaining the Galaxy Sword) data-sort-value="35000"> 35 000po data-sort-value="1000"> 1 000po

Club

Clubs are heavy weapons that tend to be slower than swords and daggers but with a wide swing. Their secondary attack causes the player to slam the ground in front of them, causing an area-of-effect attack in a radius around the player that has strong knockback.

Right-clicking with a Club and immediately holding down the "C" key (default config) will cause multiple attacks to occur in quick succession.

Image Name Level Description Damage Critical Strike Chance Stats Location Purchase Price Sell Price
Femur 1 Un vieil os lourd recouvert de siècles de crasse. 6-11 .02   Vitesse (+2) Found while digging outside the mines. N/A data-sort-value="50"> 50po
Wood Club 2 Un morceau de bois solide, grossièrement travaillé en forme de gourdin. 9-16 .02 N/A The Mines (Floors 1-39) N/A data-sort-value="100"> 100po
Wood Mallet 2 L’extrémité est encore solide. Relativement léger pour un maillet. 15-24 .02   Vitesse (+2)  Poids (+2) The Mines (Floors 40+)
Adventurer's Guild (after unlocking the Mines floor 40)
data-sort-value="2000"> 2 000po data-sort-value="100"> 100po
Lead Rod 3 C'est incroyablement lourd. 18-27 .02   Vitesse (−4) The Mines (Floors 40+)
Skull Cavern
N/A data-sort-value="150"> 150po
The Slammer 5 Un marteau extrêmement lourd qui fera virevolter des ennemis. 40-55 .02   Vitesse (−2) Skull Cavern (Floors 40+) N/A data-sort-value="250"> 250po
Galaxy Hammer 9 Il est fabriqué à partir d’un matériau ultra-léger que vous avez déjà vu. 70-90 .02   Vitesse (+2)  Poids (+5) Adventurer's Guild (after obtaining the Galaxy Sword) data-sort-value="75000"> 75 000po data-sort-value="450"> 450po

Slingshot

The damage dealt by a slingshot depends mainly on the ammunition used. A Master Slingshot will generally deal 2x the damage of a regular Slingshot using the same ammo.

Image Name Description Damage Critical Strike Chance Location
Slingshot Requiers des pierres comme munitions. Depends on ammo used .02 The Mines (Floor 40 chest reward)
Master Slingshot Requiers des pierres comme munitions. Depends on ammo used .02 The Mines (Floor 70 chest reward)

Slingshot Ammunition

To equip a slingshot with ammunition, select the ammunition, then Right-Click on the slingshot.

The type of ammunition used determines the damage dealt, according to the following formulas:

Slingshot:
Damage = AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1]
Master Slingshot:
Damage = 2 * (AmmoMultiplier + random number between [-(AmmoMultiplier / 2), AmmoMultiplier + 1])

With the worst ammo (i.e., Fruits, Vegetables, or Eggs), a Slingshot can deal 1-3 and a Master Slingshot can deal 2-6 damage. With the best ammo, Iridium Ore, a Slingshot can deal 25-101 damage while a Master Slingshot can deal 50-202 damage.

The following items can be used as ammunition:

Item AmmoMultiplier
All Fruits • All VegetablesDuck EggEggLarge EggVoid Egg 1
Coal 15
Copper Ore 10
Explosive Ammo 20
Gold Ore 30
Iridium Ore 50
Iron Ore 20
Stone 5
Wood 2

Unobtainable Weapons

Image Name Type Level Description Damage Critical Strike Chance Stats Sell Price
Alex's Bat Club 1 Légèrement cabossée depuis le grand chelem d’Alex. 1-3 .02   Poids (+5) data-sort-value="50"> 50po
Sam's Old Guitar Club 1 Elle a connu des jours meilleurs. 1-3 .02   Vitesse (+1)  Poids (+5) data-sort-value="50"> 50po
Elf Blade Dagger 3 Seules les mains agiles d’un Elfe ont pu la fabriquer. 3-5 .04 N/A data-sort-value="150"> 150po
Kudgel Club 4 Un compagnon brutal. 27-40 .02   Vitesse (−1)  Puissance Critique (+4)  Poids (+2) data-sort-value="200"> 200po
Rapier Sword 6 Une lame élégante. 15-25 .02   Vitesse (+2) data-sort-value="300"> 300po
Harvey's Mallet Club 7 Ça me rappelle des souvenirs de la clinique d'Harvey. 1-3 .02   Vitesse (+158)  Poids (+5) data-sort-value="350"> 350po
Maru's Wrench Club 7 Une grande clé à molette métallique. Elle porte l'odeur de Maru. 1-3 .02   Vitesse (+158)  Poids (+5) data-sort-value="350"> 350po
Penny's Fryer Club 7 La poêle à frire préférée de Penny. Il y a un peu de crasse collée à l’intérieur. 1-3 .02   Vitesse (+158)  Poids (+5) data-sort-value="350"> 350po
Seb's Lost Mace Club 7 Une des répliques médiévales de Sebastian. 1-3 .02   Vitesse (+158)  Poids (+5) data-sort-value="350"> 350po
Shadow Dagger Dagger 8 Lorsque vous tenez la lame à votre oreille, vous pouvez entendre 1000 âmes hurler. 10-20 .04 N/A data-sort-value="400"> 400po
Yeti Tooth Sword 9 C’est froid au toucher. 26-42 .02   Défense (+4)  Puissance Critique (+10) data-sort-value="450"> 450po
Haley's Iron Sword 13 C’est brûlant et ça a la même odeur que les cheveux de Haley. 1-3 .02   Vitesse (+154) data-sort-value="650"> 650po
Abby's Planchette Dagger 14 Elle est faite à partir de marbre. 1-3 .02   Vitesse (+154)  Poids (+5) data-sort-value="700"> 700po
Elliott's Pencil Dagger 14 Elliott l'a utilisé pour écrire son livre. C’est très pointu ! 1-3 .02   Vitesse (+154)  Poids (+5) data-sort-value="700"> 700po
Leah's Whittler Dagger 14 L’outil préféré de Leah pour façonner le bois flottant. 1-3 .02   Vitesse (+154)  Poids (+5) data-sort-value="700"> 700po
Galaxy Slingshot Slingshot N/A Ça a l’air vraiment puissant. ≈4x that of a regular Slingshot using the same ammo .02 N/A Cannot be sold

Glitches

  • It's possible to clip through to the space around any map area (e.g., the black area around the Farmhouse) by repeatedly swinging a sword while standing just inside the exit point.
    • To return from the normally unreachable area, simply walk into the exit point.
  • It is possible to use a club weapon's secondary attack several times in quick succession by right clicking then mashing left click before the attack animation is over. This can be useful while attacking higher level enemies with a low level weapon.
    • Pressing left click too early will result in a normal swing to take place rather than the secondary attack.
  • If you block with a sword while interacting with an object at the same time, such as a bush or a villager, you can make your sprite break, showing both the blocking sprite, and facing towards the screen sprite at the same time. You will be stuck like this until you use the block again.

Trivia

  • The only way to get rid of an unwanted slingshot is to place it in a chest in a villager's path, so the villager will destroy it when walking through it.
  • There is unimplemented game code allowing the player to receive a "Battered Sword" through the mail as a reward for an unknown event. This sword could be upgraded (by unknown means) 4 times, changing it into a "Hero's Sword", "Holy Sword", "Dark Sword", and finally "Galaxy Sword."