Dans le mode solo,le Mariage est possible uniquement avec les villageois qui sont marqués comme "célibataire" dans l'onglet Amitié. Pour le mariage entre les joueurs dans le mode multijoueurs, voir Multijoueur et Bague de mariage.
Avant de demander en mariage, vous avez besoin de 10 coeurs en amitié avec votre partenaire, vous devez lui donner un bouquet. Vous devrez également réparer le pont à l'est de la Cabane d’Elliott (celà coute 300 bois) et améliorer la maison de ferme au moins une fois.
Dans la bibliothèque, un livres perdus nommé "Guide de mariage pour les fermiers", explique également la marche a suivre.
|«||« Avant de demander à quelqu’un de vous épouser, vous devrez d’abord fréquenter cette personne pendant quelque temps (demandez à quelqu’un de sortir avec vous avec un bouquet de chez Pierre).|
Lorsque vous êtes prêt à poser LA question, offrez un "pendentif de sirène". Tout le monde connaît la signification de ce cadeau.
Selon la rumeur, lors des jours d'orage, le fantôme d’un vieux marin apparaît à Stardew Valley avec ce pendentif.
Après la cérémonie de mariage, votre partenaire emménagera avec vous. N’oubliez pas de bien traiter votre conjoint ou votre conjointe... Ils aiment les cadeaux, même après le mariage !(payé par Pierre) »
|— Guide de mariage pour les fermiers|
- 1 Candidats au mariage
- 2 Romance
- 3 Married Life
- 4 Enfants
- 5 Divorce
- 6 Bugs
- 7 History
- 8 References
Candidats au mariage
Romance can only begin once you have reached 8 hearts with a potential partner (where friendship levels freeze for marriage candidates).
|«||« Il semble que tu commences à te rapprocher de certains habitants. Si tu veux montrer à une personne que tu aimerais entretenir une relation romantique avec elle, tu dois lui offrir l'un de mes magnifiques bouquets de fleurs. Je les vends à un prix très raisonnable ! Si tu souhaites un jour fonder une famille, c'est un premier pas ! »|
Giving the bouquet unfreezes the friendship level with that bachelor or bachelorette, allowing friendship to advance. Upon accepting the bouquet, their Social tab status also changes to "boyfriend" or "girlfriend". The bouquet can be given repeatedly (even multiple times in one day) to any candidate, to increase friendship level. It can also be given to multiple candidates, without regard to gender. There is no amitié penalty for giving bouquets to dating rivals, though there is a Group Heart event that may cause all girl/boyfriends to give you the "cold shoulder" for a week.
|«||« Je vais vous donner un conseil parce que vous aime bien et que je veux que vous restiez à Pélican Ville. Si un jour vous voulez demander quelqu’un en mariage, vous allez devoir lui offrir un "pendentif de sirène". Ne vous inquiétiez pas, tout le monde à Pélican Ville comprend l’importance de cette amulette. C’est une ancienne tradition dans cette région. Bonne chance ! »|
To become engaged, present a pendentif de sirène to your intended partner. You will need to buy it for 5 000po from the vieux marinier. You can find him on rainy days at the tidal pools on the beach (across the bridge you repaired). During hiver, it does not rain, so he will not appear unless you use a totem de pluie. He will not sell the pendant unless your farmhouse has been upgraded and you are at 10 hearts with an eligible villager.
The wedding ceremony takes place in the morning, 3 days after you propose. That is, if you propose on Monday the 1st, the marriage cutscene will take place as soon as you wake up on Thursday the 4th. When the ceremony is completed, you and your spouse appear at the farmhouse at 6am (on the porch, or if you have restarted or reloaded the game day, inside the house). The day then proceeds as it normally does when you are married. Friendship with your spouse can now rise to the (hidden) level of 13 hearts, but decays by 20 points per day whenever there is no contact between you two.
The wedding ceremony does not take place on a day that another event takes place in the town square. In such cases, the wedding is delayed until there is a day without such an event.
On the day of the wedding, the weather icon that appears between the date and time is replaced with a heart.
Once a villager has been married, they will move into la maison de ferme. They will have a maximum of 12 hearts instead of 10, and keeping them happy will result in them helping around la ferme. A happy spouse might make breakfast, feed animals, repair fences or water cultures. They occasionally change the papier peint or revêtement de sol de la maison de ferme. Interacting with your spouse when no dialogue is available will result in an embrace.
Giving gifts to other eligible bachelors/bachelorettes may result in your spouse becoming jaloux. This can also happen when you are engaged, and not yet married. It is also possible to have enfants under certain circumstances.
Once married, the gifting limit of twice a week is removed, however the once a day limit still applies.
- Watering all crops on the farm (in spring, summer, and fall).
- Feeding all animals.
- Watering the chat/chien bowl.
- Repairing broken clôtures.
- Giving gifts, including breakfast and dinner dishes. (If inventory is full, the item will not be received.)
At 13/12 Hearts, there is a random chance to obtain a fruit étoilé from your spouse, as a token of their love. In multijoueur games where two players marry each other, the Stardrop appears as a present in a small purple box next to each player's bed upon waking up in the morning.
Once married, the player's spouse will immediately set up a unique room inside la maison de ferme, located to the right of the bedroom.
Spouse Outside Area
In addition to their room inside the house, each spouse has a unique area behind la maison de ferme.
Sam does skateboard tricks on a half-pipe.
Maru works on a gadget.
Abigail plays her flute.
Leah carves a sculpture.
Sebastian works on his bike.
Alex lifts weights.
Emily meditates in a crystal garden.
Haley takes pictures between two potted palm trees.
Shane stands by his chicken hutch with his chicken, Charlie.
Kissing your spouse will remove l'épuisement from your energy bar. This works only with the first kiss of the day, however.
If an object is obstructing the path your spouse takes in the farmhouse, they will say "You could have cleaned up in here a little while I was gone... It's not very nice to have to wade through a bunch of junk after a hard day's work."
If your spouse cannot reach the kitchen, they will say "You've got a bunch of your stuff blocking the kitchen... I guess you're not getting dinner tonight."
If there are monsters inside, such as slime, they will ask "Um... Honey? Why are there monsters in the house?"
If you give a gift to one of the other marriage candidates when you are already married, there is a chance that your spouse will become jealous. This only happens if the villager receiving the gift is the same sex as your spouse - i.e., if you married a bachelor, it only happens if you give a gift to another bachelor. It doesn't matter if the gift is liked or not, the only gift that is safe to give is a birthday gift. (Note that delivery quests do not count as gifts.) The chance that your spouse becomes jealous is between 20 and 40%, depending on daily luck. If your spouse becomes jealous, you get a 30 friendship point penalty, and the next time you speak to your spouse they will give an angry message mentioning your gift.
- Voir : Enfants
Players can visit the Manoir du maire where a small book inside will give them the option to divorce their spouse. A divorce costs 50 000po. After filing for divorce, players have the option to cancel before the end of the day (until 10pm when Lewis' house closes). If they don't cancel, their spouse, spouse's room, and unique outside area will be gone the next morning, and their friendship level will return to 0 hearts. Under their name it will state "(ex-mari)" ou "(ex-femme)".
After the divorce, the spouse will move back to their old residence, and will have negative interactions with the player, citing the failure of their marriage. They will also not accept any gifts from the player. (Note that the player can still enter the ex-spouse's bedroom or home, as if the player had 2 friendship hearts with the ex-spouse.) Any children from the marriage will stay at the Maison de ferme.
Players can visit the Hutte de la sorcière in late game where they'll find a shrine which can erase all ex-spouses' memories for an offering of 30 000po. Afterward, all ex-spouses will have no memory of the previous marriage, allowing players to date and remarry them if they choose.
If the player is expecting a child and gets a divorce, the child will not be born/delivered.
- Occasionally a spouse's heart meter will drop overnight by approximately 2 hearts for reasons that are completely unknown.
- 1.0: Introduced.
- 1.1: Added Shane and Emily as marriage candidates. Added divorce option. Added different outside areas for each spouse.
- See NPC::tryToReceiveActiveObject() in the game code