Agriculture
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Agriculture est la compétence associé au plantage, développement, et à la récolte de récoltes dans La Ferme, et aussi le soin donné aux Animaux de fermes. C'est la source de revenu principal dans le jeu, et fournit la plupart des ingrédients dans le jeu pour Cuisiner.
Farming Skill
The farming skill level can be viewed in the skill tab of the pause menu. Each level grants +1 proficiency to the Hoe and Watering Can, which reduces the energy cost of using the tools. Higher farming skill also increases the chance to obtain quality crops.
To level up farming skill requires experience points, which are gained by harvesting crops, petting farm animals, milking cows or goats, shearing sheep, and picking up animal products inside a coop.
Niveau 1 | Niveau 2 | Niveau 3 | Niveau 4 | Niveau 5 | |||||||||||
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Recettes fabrication : | Recettes fabrication : | Recettes fabrication/cuisine : | Recettes fabrication : | Choisir une profession : | |||||||||||
Épouvantail |
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Bocal | Éleveur de bétail
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Cultivateur
(Le bonus s'applique sur tout les légumes et fleurs, plus les fruits qui n'ont pas été cueillis) | |||||||||||
Niveau 6 | Niveau 7 | Niveau 8 | Niveau 9 | Niveau 10 | |||||||||||
Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Éleveur de bétail : | Cultivateur : | ||||||||||
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Maître du poulailler
(Améliore également la qualité des produits du poulailler, voir les détails ici) |
Artisan
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Berger
(Améliore également la qualité des produits de la grange, voir les détails ici) |
Agriculteur
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Quality Crop Frequency
Quality is determined when the crop is harvested, and not when it is planted. For crops that produce multiples at harvest (i.e., Coffee Bean, Blueberry, Cranberries), Basic and Quality fertilizers affect only the first crop produced.
First the game tests if the crop gets gold quality, if it doesn't it tries again with silver quality. If both fail the crop is normal quality. Quality is also dependent on the use of Fertilizer.
The basic formula for finding a gold quality crop (not including fertilizer) is 1% + 2% per farming level. The basic formula for finding a silver quality crop is 2% + 4% per level, though the game must first fail to award a gold quality crop before it will check to award a silver quality crop, so the chances for a silver quality are slightly reduced. The tables below show the probabilities of harvesting each quality of crop. Note that it is possible to reach Farming level 11-13 with buffs from Food.
Normal soil
Soil with Basic Fertilizer
Soil with Quality Fertilizer
Complete Formula
Details |
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The probability that a crop is gold quality is linear with respect to both farming level and fertilizer quality. That is, the probability increases the same amount with each level for the same fertilizer quality, and with each fertilizer quality for the same farming level. The formula used in the game's code is as follows:
Where lvl is your farming level and q is the fertilizer quality. The game assigns a value of 0 for normal soil, 1 for basic fertilizer, and 2 for quality fertilizer. You can rewrite it to isolate either lvl or q as the 'independent' variable:
The probability that a crop is silver quality (given that it isn't gold) is actually twice the probability that it was gold quality, but capped at 75%. That is:
But because sometimes the crop is gold quality, the true probability that the crop is silver quality is a little bit less:
You can actually see the 75% cap at work in the table above, if indirectly: notice that the probability of a silver crop actually goes down once the probability of a gold crop crosses the 37.5% threshold. Finally, the probability that a crop is normal quality is the same as the probability that the crop is neither silver nor gold quality. Since it can't be both silver or gold, the formula simplifies to:
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Experience Points
The amount of experience gained from harvesting crops varies from crop to crop, with slower growing and more expensive crops giving more experience upon harvest. Crops that yield multiple produce per harvest, such as blueberry, cranberry, or potato, only reward experience for the first product and do not offer any extra experience for the multiples.
Petting a farm animal, milking a cow or goat, shearing a sheep, or picking up an animal product inside a coop gives 5 experience points each. (Picking up Truffles gives Foraging experience rather than Farming experience.)
To level up farming from level 0 to 1, it takes 13 parsnips, or 8 potatoes, or 5 cauliflowers. From level 0 to 2, it takes about 48 parsnips, or 28 potatoes, or 17 cauliflowers.
Spring | |
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Crop | XP |
Grain de café | 4 |
Tulipe | 7 |
Panais | 8 |
Haricot vert | 9 |
Zinnia bleue | 10 |
Ail | 12 |
Pomme de terre | 14 |
Chou frisé | 17 |
Fraise | 18 |
Chou-fleur | 23 |
Rhubarbe | 26 |
Fruit ancien | 38 |
Fruit de cactus | 14 |
Summer | |
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Crop | XP |
Grain de café | 4 |
Houblon | 6 |
Blé | 6 |
Piment fort | 9 |
Myrtille | 10 |
Maïs | 10 |
Tomate | 12 |
Tournesol | 14 |
Radis | 15 |
Fleur tropicale d'été | 15 |
Pavot | 20 |
Melon | 27 |
Chou rouge | 28 |
Carambole | 44 |
Fruit ancien | 38 |
Fruit de cactus | 14 |
Fall | |
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Crop | XP |
Blé | 6 |
Maïs | 10 |
Aubergine | 12 |
Chou chinois | 14 |
Canneberges | 14 |
Raisin | 14 |
Tournesol | 14 |
Betterave | 16 |
Amarante | 21 |
Artichaut | 22 |
Igname | 22 |
Rose Féerie | 29 |
Citrouille | 31 |
Fruit ancien | 38 |
Baie gemme sucrée | 64 |
Fruit de cactus | 14 |
The experience points awarded are calculated using the formula XP=||16 × ln(0.018 × PRICE + 1)||
where PRICE is the base sell price of the crop (listed in ObjectInformation.xnb). Silver or gold quality crops don't grant more XP than normal-quality crops.
Harvesting forageable plants grown on the farm counts as 3 foraging experience points per plant rather than farming experience points.
Experience level is increased immediately upon harvesting, but the "level up" window doesn't appear until after going to sleep.
Lvl | Total Lifetime Parsnips Harvested | Experience |
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1 | 13 | 100 |
2 | 48 | 380 |
3 | 97 | 770 |
4 | 163 | 1300 |
5 | 269 | 2150 |
6 | 413 | 3300 |
7 | 600 | 4800 |
8 | 863 | 6900 |
9 | 1250 | 10000 |
10 | 1875 | 15000 |
Food
Certain cooked dishes will temporarily increase farming level.
Image | Nom | Description | Ingrédients | Énergie / Santé | Buff(s) | Durée de buff | Source de recette | Prix de vente
Complete Breakfast Hashbrowns Pepper Poppers Tom Kha Soup Farmer's Lunch Maple Bar |
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Crops
Récoltes | |
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Printemps | Ail • Carotte • Chou frisé • Chou-fleur • Fraise • Grain de café • Haricot vert • Panais • Pomme de terre • Rhubarbe • Riz non moulu • Tulipe • Zinnia bleue |
Été | Blé • Carambole • Chou rouge • Courge d'été • Fleur tropicale d'été • Grain de café • Houblon • Maïs • Melon • Myrtille • Pavot • Piment fort • Radis • Tomate • Tournesol |
Automne | Amarante • Artichaut • Aubergine • Betterave • Blé • Brocoli • Canneberges • Chou chinois • Citrouille • Igname • Maïs • Raisin • Rose Féerie • Tournesol |
Hiver | Poudremelon |
Spéciales | Baie gemme sucrée • Feuilles de thé • Fruit ancien • Fruit de cactus |
History
- 1.0 : Introduced.
- 1.1 : Adjusted Rancher bonus to 20%, up from 10%, Artisan now increases the value of Artisan Goods by 40%, down from 50%
- 1.2 : Farming level now affects crop yield prior to level 10.
- 1.3 : Fixed bug that prevented farming XP being granted when harvesting with Scythe.
Compétences et stats | |
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Compétences | Agriculture • Combat • Cueillette • Extraction minière • Pêche |
Stats | Attaque • Chance • Chance Crit. • Défense • Immunité • Magnétisme • Poids • Puissance Critique • Vitesse |