Différences entre versions de « Compétences »
(Profession is the term used in-game) |
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{{:Combat/Skill}} | {{:Combat/Skill}} | ||
− | ==Changement de | + | ==Changement de profession== |
La [[Égouts#Statue de l’Incertitude|Statue de l’Incertitude]] in the sewers allows players to change their chosen professions. After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night. | La [[Égouts#Statue de l’Incertitude|Statue de l’Incertitude]] in the sewers allows players to change their chosen professions. After donating {{price|10000}} then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night. | ||
Version du 2 mai 2019 à 17:55
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Traduction incomplète Cet article ou cette section n'a pas été complètement traduit en français.
Vous êtes invités à aider à sa traduction en la révisant. |
Compétences are player attributes which are leveled up through the use of specific tools or actions. Increasing skill will increase the proficiency of certain tools, and unlock helpful and unique crafting recipes. It should be noted that any crafting recipes learned through leveling up will not be accessible until after your next save/the following day.
Each skill has ten levels, and at level 5 and level 10 players will select from one of two Professions to specialize in. These Professions take effect immediately; for example, the Level 5 Fisher specialization will increase the selling price of fish put into the shipping box the previous night. All skills need the following experience points to increase skill level:
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A variety of skills can be temporarily improved by eating specific foods. These skills will appear as a buff icon next to the player clock in the user interface. Skills can be viewed in the player skill tab in the game pause menu.
Agriculture | Levels are gained by harvesting crops and caring for animals. Each level grants +1 hoe and watering can proficiency (see tools). |
Extraction minière | Mining skill is increased by breaking rocks (normally done with a Pickaxe). Each level grants +1 pickaxe proficiency. |
Cueillette | Foraging skill includes both gathered foraged goods, and wood from trees chopped with an axe tool. Each level grants +1 axe proficiency. |
Pêche | Pêche is associated with successfully completing the fishing mini-game or catching fish in a Crab Pot, increasing the fishing skill. Each level grants +1 fishing rod proficiency. |
Combat | Combat is a skill tied to the player's ability to fight against monsters. |
Maîtrise
Proficiency refers to the amount of energy required to use a specific tool. Each increase in skill decreases energy requirements for specific tools by 0.1 points. (The game keeps track of fractional amounts of energy, but in the user interface they are rounded to the nearest integer.)
At skill level 0, each Pickaxe, Axe, and Hoe uses 2 energy. Each Fishing Pole uses 8 energy. The starter Watering Can uses 2 energy.
Fully charging an upgraded watering can increases its energy cost by 2 points per upgrade, but each increase in skill decreases those energy requirements by another 0.1 points per upgrade. At Farming Level 0, the starter can uses 2 energy, and the iridium can uses 10 energy. At Farming Level 10, the starter can uses 1 energy, and the iridium uses 9 energy (10 minus .1 per skill level). Using an upgraded can to water one tile costs the same energy as the starter watering can. Attempting to use an empty watering can never costs energy. Filling a water can never uses energy.
Upgrading an Axe, Pickaxe, or Hoe does not decrease the amount of energy required to use it. The increased efficiency of the Axe, Pickaxe, or Hoe, however, will result in less overall energy being used for the same task than a lower-level tool.
Note that all Hoes use the same energy (2 points at Farming Level 0, and 1 point at Farming Level 10), whether fully-charged or used to till one tile of soil.
All fishing poles use the same energy: 8 points at Fishing Level 0, and 7 points at Fishing Level 10.
Outils concernésAgriculture Cueillette Pêche Extraction minière |
Outils non concernésThe following tools do not consume energy: The following tools always consume 4 points of energy: |
Neither loading a Crab Pot with Bait nor harvesting it uses any energy, at any skill level.
Agriculture
- Article principal: Agriculture
Agriculture Skill is gained by harvesting crops. Caring for animals also adds experience: Petting, milking, and shearing farm animals or picking up an animal product inside a barn or coop each give 5 experience points. Hoe and watering can use does not give experience by itself. Each level grants +1 proficiency to the Hoe and Watering Can.
Niveau 1 | Niveau 2 | Niveau 3 | Niveau 4 | Niveau 5 | |||||||||||
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Recettes fabrication : | Recettes fabrication : | Recettes fabrication/cuisine : | Recettes fabrication : | Choisir une profession : | |||||||||||
Épouvantail |
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Bocal | Éleveur de bétail
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Cultivateur
(Le bonus s'applique sur tout les légumes et fleurs, plus les fruits qui n'ont pas été cueillis) | |||||||||||
Niveau 6 | Niveau 7 | Niveau 8 | Niveau 9 | Niveau 10 | |||||||||||
Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Éleveur de bétail : | Cultivateur : | ||||||||||
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Maître du poulailler
(Améliore également la qualité des produits du poulailler, voir les détails ici) |
Artisan
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Berger
(Améliore également la qualité des produits de la grange, voir les détails ici) |
Agriculteur
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Extraction minière
- Article principal: Extraction minière
Mining skill is increased by breaking rocks. Each level adds +1 to Pickaxe proficiency. You are awarded mining skill points when rocks are destroyed -- it doesn't matter if this is done by Pickaxe, Bombs, or by the action of Monsters.
Different rock types give different numbers of experience points.
Niveau 1 | Niveau 2 | Niveau 3 | Niveau 4 | Niveau 5 | |
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Recettes fabrication : | Recettes fabrication : | Recettes cuisine : | Recettes fabrication : | Choisir une profession : | |
Petite bombe | Escalier | Friandise de mineur | Transmutation (Fe) | Mineur
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Géologue
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Niveau 6 | Niveau 7 | Niveau 8 | Niveau 9 | Niveau 10 | |
Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Mineur : | Géologue : |
Bombe | Transmutation (Au) | Méga-bombe | Cristalarium | Forgeron | Excavateur
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Prospecteur
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Gemmologue
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Cueillette
- Article principal: Cueillette
Foraging skill is increased both by gathering forage items found on the ground throughout Stardew Valley and by chopping down Trees with an Axe. Each foraging skill level adds +1 axe proficiency.
Chopping down a tree gives 12 foraging experience points (granted all at once for the last chop that causes the tree to fall), and removing Large Stumps and Large Logs gives 25 exp. Removing regular tree stumps gives 1 exp.
Picking up Forage items around town gives 7 exp each (except for Snow Yam and Winter Root, which give no exp). Picking up a Truffle on the farm gives 7 exp. Harvesting a forage crop grown on the farm from Wild Seeds also gives 7 exp. When a player has the Gatherer profession, and harvesting one plant produces two forage items, 7 exp is given for each item, 14 exp altogether.
Spring Onions that grow in Cindersap Forest south of Leah's Cottage give 3 exp each when harvested.
Salmonberries give no foraging experience when harvested from bushes during Salmonberry Season.
Niveau 1 | Niveau 2 | Niveau 3 | Niveau 4 | Niveau 5 | |
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Recettes fabrication : | Recettes cuisine : | Recettes fabrication : | Recettes fabrication : | Choisir une profession : | |
Graines sauvages (Print.) Casse-croûte
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Hamburger de survie | Saigneur | Fourneau à charbon
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Forestier
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Chasseur-cueilleur
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Niveau 6 | Niveau 7 | Niveau 8 | Niveau 9 | Niveau 10 | |
Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Forestier : | Chasseur-cueilleur : |
Paratonnerre Graines sauvages (Aut.) | Graines sauvages (Hiv.) | Totem de téléportation : Ferme
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Totem de pluie | Bûcheron
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Botaniste
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Saigneur
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Traqueur
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Pêche
- Article principal: Pêche
Fishing Skill is increased by catching Fish, Trash, Seaweed, Green Algae, or White Algae with a Fishing Rod/Pole or by harvesting Crab Pots.
Each level grants +1 Fishing Rod Proficiency, increases the minimum fish size (in/cm) and bobber bar height, and decreases the max amount of time before fish bite. Fishing skill also increases the chance to find quality (silver or gold star) fish.
Niveau 1 | Niveau 2 | Niveau 3 | Niveau 4 | Niveau 5 | |||
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Recettes fabrication : | Recettes fabrication : | Recettes fabrication / cuisine: | Recettes fabrication : | Choisir une profession : | |||
Distance de coulée augmentée d'une tuile | Appât
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Casier à crabes Plat de la mer
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Pêcheur*
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Trappeur
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Niveau 6 | Niveau 7 | Niveau 8 | Niveau 9 | Niveau 10 | |||
Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Pêcheur : | Trappeur : | ||
Leurre Piège flotteur
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Flotteur en liège Chasseur de trésor
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Bac à compost Ardillon Hameçon à leurre
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Aimant
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Pêcheur (maître)*
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Loup de mer
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Pirate
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Maître des leurres
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*Remarque : les traductions françaises de "Fisher" (niveau 5) et "Angler" (niveau 10) sont toutes deux "Pêcheur". Pour plus de clarté, ce wiki utilisera "Pêcheur (maître)" pour faire référence à la profession de niveau 10.
Combat
- Article principal: Combat
Combat skill is increased by fighting monsters. Some levels increase total PV (points de vie), as shown on the player's health meter.
Niveau 1 | Niveau 2 | Niveau 3 | Niveau 4 | Niveau 5 | |||||||
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Recettes fabrication : | Recettes fabrication : | Recettes cuisine : | Recettes fabrication : | Choisir une profession : | |||||||
Anneau solide | Élixir de vie | Plateau de racines | Anneau du guerrier | Combattant
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Éclaireur
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Niveau 6 | Niveau 7 | Niveau 8 | Niveau 9 | Niveau 10 | |||||||
Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Recettes fabrication : | Combattant : | Éclaireur : | ||||||
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Anneau de Yoba |
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Anneau d'iridium Raviolis à l’encre de seiche |
Brute
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Acrobate
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Défenseur
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Desperado
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Changement de profession
La Statue de l’Incertitude in the sewers allows players to change their chosen professions. After donating 10 000po then going to sleep for the night, the level 5 "Choose a Profession" screen for the skill chosen at the statue will appear, followed by the corresponding level 10 "Choose a Profession" screen. The statue allows players to change one skill-based profession per night.
Titre basé sur les compétences
Based on your total Skill level you get a certain Title under your name in the Skills tab of the Player Menu. Your level and title are also visible when hovering over your picture on the Inventory Tab of the Player Menu.
The level is calculated as follows: (farmingLevel + fishingLevel + foragingLevel + combatLevel + miningLevel + luckLevel) / 2
If the resulting number ends in 0.5, the decimal value is truncated, and only the integer portion is considered.
Here are the possible titles:
- niveau >= 30 : Maître de la ferme
- niveau > 28 : Maître des récoltes
- niveau > 26 : Agriculteur
- niveau > 24 : Cultivateur (anglais : Farmer)
- niveau > 22 : Éleveur de bétail
- niveau > 20 : Planteur
- niveau > 18 : Fermier
- niveau > 16 : Fille/Garçon de ferme
- niveau > 14 : Laboureur
- niveau > 12 : Petit propriétaire
- niveau > 10 : Cultivateur (anglais : Tiller)
- niveau > 8 : Ouvrier agricole
- niveau > 6 : Vacher
- niveau > 4 : Paysan
- niveau > 2 : Néophyte
- niveau <= 2 : Nouveau venu
You would need luck level 10 as well as level 10 in all Skills to get the Highest title, Farm King. Unfortunately, luck level (a value separate from daily Luck) is not implemented in the game as of PC v1.3.28. Luck level appears (in the game code) to have been intended as a 6th skill that could be leveled up, like the other skills.
Historique
- 1.3 : Added statue of uncertainty. Removing a regular tree stump now gives +1 Foraging experience.
Compétences et stats | |
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Compétences | Agriculture • Combat • Cueillette • Extraction minière • Pêche |
Stats | Attaque • Chance • Chance Crit. • Défense • Immunité • Magnétisme • Poids • Puissance Critique • Vitesse |