Mines
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Mines | |
Fermé : | Never |
Occupants : |
Les Mines se situent dans la partie nord des Montagnes (au nord-est de la Scierie et à l'ouest de la Guilde des aventuriers). Elles sont inaccessibles à cause de débris rocheux jusqu'au 5ème jour du Printemps (année 1), où le Joueur reçoit une lettre.
Il y a un total de 120 étages ou niveaux dans les mines. La qualité (type) et la quantité de minerai augmentent au fur et à mesure que le joueur descend dans les Mines. Les Mines sont remplies de rochers et de parcelles terreuses. Les rochers peuvent être minés avec une pioche afin d'obtenir des pierres, des minerais et des géodes. Une houe peut être utilisée dans les parcelles terreuses pour collecter des minéraux, des artefacts, des minerais, de l'argile et des carottes des cavernes.
Pour descendre dans les Mines, une échelle doit être trouvée à chaque étage. L'échelle apparaît parfois lorsque des rochers sont brisées ou après la défaite d'un ennemi (le fait de tuer des ennemis est l'option permettant de trouver l'échelle sans perdre d'endurance). Si un étage est "infesté" ou "envahi" par des monstres, tous les ennemis doivent être vaincus sur cet étage avant qu'une échelle n'apparaisse.
Une fois que le joueur atteint au moins le niveau 2 de la compétence Extraction minière, les étages pourront être passés en utilisant un Escalier (fabriqué à partir de 99 pierres). Un Escalier permet d'accéder immédiatement au niveau suivant des Mines. Tous les 5 niveaux, un ascenseur sera disponible permettant d'accéder à cet étage à tout moment.
Mourir dans les Mines amène le joueur à "oublier" plusieurs des derniers niveaux visités. Généralement, environ 5-11 niveaux seront perdus, ce qui signifie que l'ascenseur pour ces étages ne sera pas disponible tant que la progression ne sera pas renouvelée. 10% de l'or du joueur sera également perdu, ainsi que divers objets de l'inventaire, dont des armes et des outils (sauf l'Épée galactique). Si des outils sont perdus, ils seront retournés par courrier le jour suivant, excepté pour les Cannes à pêche et les armes. Après être mort dans les mines, vous vous réveillerez à l'entrée de la mine, apparemment après avoir été retrouvé par l'un des villageois vivant à proximité.
A Minecart is located on the entry floor for quick travel to and from the mine. It is unlocked by completing the Community Center boiler room bundles or purchased from the Joja Community Development Form.
Niveaux
The Mines consist of 120 floors or levels. These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.
The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.
Floor | Theme | Enemies | Treasures | Notes |
---|---|---|---|---|
Entrance | Brown Earth | None | Rusty Sword | A Minecart is located here. The Dwarf lives through the blocked passage to the east. (A Steel Pickaxe or a Cherry Bomb is required to break the obstruction.) |
1 - 9 | Brown Earth | Green Slime Duggy Bug Rock Crab | Gems found: Amethyst, Topaz, Quartz, and Earth Crystal | |
10 | Brown Earth | None | Leather Boots | |
11 - 19 | Brown Earth, Weeds | Green Slime Duggy Bug Rock Crab Grub Cave Fly | Floor 19 is set in a spiral pattern. | |
20 | Brown Earth, Weeds | None | Steel Smallsword | Fishing: Ghostfish and Stonefish |
21 - 29 | Brown Earth, Weeds | Green Slime Duggy Bug Rock Crab Grub Cave Fly | ||
30 | Brown Earth | None | No reward | |
31 - 39 | Shadow, Grey Earth | Bat Stone Golem | Abundant Copper Ore, Geodes are common | |
40 | Frozen Earth | None | Slingshot | |
41 - 49 | Frozen Earth | Frost Jelly Frost Bat Dust Sprite | Abundant Iron Ore, Frozen Geodes, Aquamarine, Frozen Tear, and Jade | |
50 | Frozen Earth | None | Tundra Boots | Diamonds begin to appear (1 in 500 stones). Each floor after 50 increases frequency by 0.00016 (e.g. 1 in 100 stones on floor 100). |
51 - 59 | Frozen Earth | Frost Jelly Frost Bat Dust Sprite Ghost | Abundant Dust Sprites (Coal). Floor 52 has a bag of coal at the end of the path. | |
60 | Frozen Earth | None | Crystal Dagger | Fishing: Ice Pip and Ghostfish |
61 - 69 | Frozen Earth | Frost Jelly Frost Bat Dust Sprite Ghost | ||
70 | Frozen Castle | None | Master Slingshot | |
71 - 79 | Frozen Castle | Frost Jelly Frost Bat Dust Sprite Ghost Skeleton | Frozen Geodes
Abundant Iron Ore | |
80 | Lava, Purple Earth | None | Firewalker Boots | |
81 - 89 | Lava, Purple Earth | Red Sludge Lava Bat Lava Crab Brute des ombres Chaman des ombres Metal Head Squid Kid | Gold Ore and Magma Geodes begin to appear. Emeralds, Fire Quartz, and Rubies are common. | |
90 | Lava, Purple Earth | None | Obsidian Edge | |
91 - 99 | Lava, Purple Earth | Red Sludge Lava Bat Lava Crab Brute des ombres Chaman des ombres Metal Head Squid Kid | Coal is less common from here onward (from Dust Sprites). | |
100 | Lava, Purple Earth, Weeds | None | Fruit étoilé | Fishing: Lava Eel |
101 - 109 | Lava, Purple Earth, Weeds | Red Sludge Lava Bat Lava Crab Brute des ombres Chaman des ombres Metal Head Squid Kid | Abundant Gold Ore | |
110 | Lava, Crimson Earth | None | Space Boots | |
111 - 119 | Lava, Crimson Earth | Red Sludge Lava Bat Lava Crab Brute des ombres Chaman des ombres Metal Head Squid Kid | ||
120 | Lava, Purple Earth, Weeds | None | Skull Key | Final floor |
Echelles
Ladders can be dropped from Monsters[1], Rocks[2], or spawned on load[3]
Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.
Some levels are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks.
After a level loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks
Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks
Caisses et Tonneaux
Crates and barrels in the mines drop items when destroyed at the following rates[4]:
Item | 0-39 | 40-79 | 80+ (including Skull Cavern) |
---|---|---|---|
Nothing | 25.2% | 25.2% | 25.2% |
Pierre | 10.4% | 10.4% | 5.2% |
Bois | 10.4% | 5.2% | 5.2% |
Bois dur | 5.6% | 5.6% | 5.6% |
Sève | 5.2% | 5.2% | 5.2% |
Charbon | 5.2% | 5.2% | 5.2% |
Minerai de cuivre | 5.2% | 5.2% | 5.2% |
Minerai de fer | 0% | 5.2% | 5.2% |
Minerai d'or | 0% | 0% | 5.2% |
Carrotte des cavernes | 7.8% | 7.8% | 7.8% |
Géode | 8.2% | 0% | 0% |
Géode gelée | 0% | 8.2% | 0% |
Géode de lave | 0% | 0% | 2.6% |
Géode-omni | 0% | 0% | 5.6% |
Améthyste | 5.6% | 0% | 0% |
Topaze | 5.6% | 0% | 0% |
Aigue-marine | 0% | 5.6% | 0% |
Jade | 0% | 5.6% | 0% |
Émeraude | 0% | 0% | 5.6% |
Rubis | 0% | 0% | 5.6% |
Special Item | 5.6% | 5.6% | 5.6% |
Objets spéciaux
The following are the special items that can be obtained from either crates and barrels or monsters carrying special items[5]
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|
Parcelles terreuses
The following table lists the chances of finding items available from dirt patches [6]. It doesn't matter if a hoe or a bomb is used to dig the soil.
Item | Chance |
---|---|
Nothing | 85.9% |
Dwarf Scroll I | 0.16% |
Lost Book/Mixed Seeds | 0.16% |
Rusty Spoon | 0.16% |
Rusty Spur | 0.16% |
Skeletal Tail | 0.16% |
Dwarvish Helm (Floors 1-40 only) | 0.1% |
Dwarf Scroll II (Floors 1-40 only) | 0.1% |
Dwarf Gadget (Floors 41-80 only) | 0.1% |
Gold Bar (Floors 41-80 only) | 0.1% |
Dwarf Scroll IV (Floors 81-120 only) | 0.2% |
Strange Doll (yellow) | 0.03% |
Strange Doll (green) | 0.03% |
Stone | 1.33% |
Ore (Level appropriate) | 1.33% |
Clay | 4.68% |
Omni Geode | 0.17% |
Geode (Level appropriate) | 0.51% |
Cave Carrot | 5.03% |
Nourriture
Shown below are foods with buffs that are useful when spelunking in the mines. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect.
Duration of buffs for food lowers as the day progresses. For example, if Crab Cakes are eaten early in the day their duration is 16+ minutes. If eaten at 10pm it only lasts 2-3 minutes.
Nuées
If the screen becomes "misty", "glowy", or "foggy", several of the current level's flying monsters will spawn and attack. Consuming Oil of Garlic will prevent these infestation fogs.
Niveaux infestés
Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes duggies that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").
A Staircase can also be used to escape an infested floor.
An infested floor will always be on the same level for each day and goes up one level the next day. For example, if an infested floor is found on level 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in Floors). There can be multiple infested floors at once, each are generally around twenty or more floors apart.
The Oil of Garlic Buff prevent levels from being infested. Oil of Garlic must be consumed before entering the level to prevent infestation.
Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the Monster Eradication Goals at the Adventurer's Guild.
L'Etage aux Champignons
Sometimes a floor in the lower section of the mine (levels 81-119) will have greatly increased spawns of red and purple mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern. Mushrooms will continue to respawn on that floor throughout the same game day (even if the player quits and restarts,) and so repeated trips can be made to collect a large number of mushrooms.
Because of the way the game chooses such floors, the mushroom floor will "move up" one level each day; for example, if level 94 is a mushroom floor on Spring 5, then level 93 will be a mushroom floor on Spring 6. A player could thus track the mushroom floor and only choose to exploit it when the level can be reached quickly such as when it is one floor below an elevator. Note however, that no mushrooms will spawn on an elevator level itself (floors ending in 0 or 5) or if the level is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.
Floor Reset
As of v1.3, mine floors sometimes reset in an unpredictable way, especially if playing in multiplayer. In singleplayer, there is a good chance that a mine floor will reset at the next 10-minute tick of the in-game clock, measured from the time the player leaves the floor. In multiplayer, a mine floor may not reset until all players leave the floor, and the clock advances 10 minutes.
Le Fond des Mines
On floor 120 of the Mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Stardrop Saloon.
Furthermore, reaching this floor also changes other parts of the game:
- prismatic shards and diamonds will now rarely drop from any monster
- gems and purple mushrooms may now be found when searching trash bins
- gems and purple mushrooms may now be requested in NPC quests
- some monsters will be stronger
(These changes were introduced in patch 1.3.27.)
Trivia
- The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
- Stone can be purchased from the Carpenter's Shop for 20po each during game year 1, making it possible to skip all 120 floors using Staircases for just under 250 000po (useful for unlocking all the floors in order to return later).
- If all monsters on a level are killed, the chance of finding a ladder under a broken rock is increased by 4%.[8]
Exploit
- Repeatedly clicking the journal icon until the journal is open during a death animation will cause the cutscene where a villager finds and revives you to be skipped. It also prevents the loss of items and gold, and the "forgetting" of mine levels.
Gallery
External Links
Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom levels. The utility is located at https://mouseypounds.github.io/stardew-predictor/.
History
- 1.3 : Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb.
References
- ↑ See MineShaft::monsterDrop in the game code.
- ↑ See MineShaft::checkStoneForItems in the game code.
- ↑ See MineShaft::populateLevel in the game code.
- ↑ See BreakableContainer::releaseContents in the game code.
- ↑ See MineShaft::getSpecialItemForThisMineLevel in the game code.
- ↑ See MineShaft::checkForBuriedItem in the game code.
- ↑ See Monster::parseMonsterInfo in the game code.
- ↑ See MineShaft::checkStoneForItems in the game code.
Emplacements | |
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Emplacements | Arrêt de bus • Carrière • Caverne du Crâne • Cimetière • Désert de Calico • Égouts • Étang de ferme • Ferme • Forêt inexploitée • Forêt secrète • Forêt Sève-Cendreuse • Grotte de ferme • Marais de la sorcière • Mine de la carrière • Mines • Montagne • Pélican Ville • Plage • Repaire des insectes mutants • Somet • Tunnel • Voie ferrée • Wagonnet |