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« « J'ai encore beaucoup de travail à faire »
— Robine

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Dernière modification par Greenouille le 2019-08-29 15:04:52.

Mines
MinesEntrance.png
Maplocation.png
Map.png
Fermé : Jamais
Occupants :

Dwarf Icon.png Nain

Les Mines se situent dans la partie nord des Montagnes (au nord-est de la Scierie et à l'ouest de la Guilde des aventuriers). Elles sont inaccessibles à cause de débris rocheux jusqu'au 5ème jour du Printemps (année 1), où le Joueur reçoit une lettre.

Il y a un total de 120 étages ou niveaux dans les mines. La qualité (type) et la quantité de minerai augmentent au fur et à mesure que le joueur descend dans les Mines. Les Mines sont remplies de rochers et de parcelles terreuses. Les rochers peuvent être minés avec une pioche afin d'obtenir des pierres, des minerais et des géodes. Une houe peut être utilisée dans les parcelles terreuses pour collecter des minéraux, des artefacts, des minerais, de l'argile et des carottes des cavernes.

Pour descendre dans les Mines, une échelle doit être trouvée à chaque étage. L'échelle apparaît parfois lorsque des rochers sont brisées ou après la défaite d'un ennemi (le fait de tuer des ennemis est l'option permettant de trouver l'échelle sans perdre d'endurance). Si un étage est "infesté" ou "envahi" par des monstres, tous les ennemis doivent être vaincus sur cet étage avant qu'une échelle n'apparaisse.

Une fois que le joueur atteint au moins le niveau 2 de la compétence Extraction minière, les étages pourront être passés en utilisant un Escalier (fabriqué à partir de 99 pierres). Un Escalier permet d'accéder immédiatement au niveau suivant des Mines. Tous les 5 niveaux, un ascenseur sera disponible permettant d'accéder à cet étage à tout moment.

Mourir dans les Mines amène le joueur à "oublier" plusieurs des derniers niveaux visités. Généralement, environ 5-11 niveaux seront perdus, ce qui signifie que l'ascenseur pour ces étages ne sera pas disponible tant que la progression ne sera pas renouvelée. 10% de l'or du joueur sera également perdu, ainsi que divers objets de l'inventaire, dont des armes et des outils (sauf l'Épée galactique). Si des outils sont perdus, ils seront retournés par courrier le jour suivant, excepté pour les Cannes à pêche et les armes. Après être mort dans les mines, vous vous réveillerez à l'entrée de la mine, apparemment après avoir été retrouvé par l'un des villageois vivant à proximité.

Un Minecart se situe à l'étage d'entrée pour un déplacement rapide vers et depuis la mine. Il est débloqué en complétant les paquets de la chaufferie ou acheté grâce au Formulaire de développement communautaire de Joja.

Niveaux

The Mines consist of 120 floors or levels. These floors are divided into three sections, 40 floors each, with their own themes; the first section has a brown earth theme, the second section has an ice theme, the third and last section has a lava and dark purple theme. The last ten floors of each section has a variation of the main theme; the first section (Floor 31-39) has a shadow theme, the second section (70-79) has a castle theme, and the third section (110-119) has a darker crimson theme.

The corresponding floors in each section have the same layout. For example, Floor 1, 41, and 81 have the same layout; as does 2, 42, and 82; or Floor 10, 50, and 90; and so on.

Floor Theme Enemies Treasures Notes
Entrance Brown Earth None   Rusty Sword A Minecart is located here.
The Dwarf lives through the blocked passage to the east.
(A Steel Pickaxe or a Cherry Bomb is required to break the obstruction.)
1 - 9 Brown Earth   Green Slime  Duggy  Bug  Rock Crab Gems found: Amethyst, Topaz, Quartz, and Earth Crystal
10 Brown Earth None   Leather Boots
11 - 19 Brown Earth, Weeds   Green Slime  Duggy  Bug  Rock Crab  Grub  Cave Fly Floor 19 is set in a spiral pattern.
20 Brown Earth, Weeds None   Steel Smallsword Fishing: Ghostfish and Stonefish
21 - 29 Brown Earth, Weeds   Green Slime  Duggy  Bug  Rock Crab  Grub  Cave Fly
30 Brown Earth None No reward
31 - 39 Shadow, Grey Earth   Bat  Stone Golem Abundant Copper Ore,
Geodes are common
40 Frozen Earth None   Slingshot
41 - 49 Frozen Earth   Frost Jelly  Frost Bat  Dust Sprite Abundant Iron Ore, Frozen Geodes, Aquamarine, Frozen Tear, and Jade
50 Frozen Earth None   Tundra Boots Diamonds begin to appear (1 in 500 stones).
Each floor after 50 increases frequency by 0.00016 (e.g. 1 in 100 stones on floor 100).
51 - 59 Frozen Earth   Frost Jelly  Frost Bat  Dust Sprite  Ghost Abundant Dust Sprites (Coal).
Floor 52 has a bag of coal at the end of the path.
60 Frozen Earth None   Crystal Dagger Fishing: Ice Pip and Ghostfish
61 - 69 Frozen Earth   Frost Jelly  Frost Bat  Dust Sprite  Ghost
70 Frozen Castle None   Master Slingshot
71 - 79 Frozen Castle   Frost Jelly  Frost Bat  Dust Sprite  Ghost  Skeleton Frozen Geodes

Abundant Iron Ore

80 Lava, Purple Earth None   Firewalker Boots
81 - 89 Lava, Purple Earth   Red Sludge  Lava Bat  Lava Crab  Brute des ombres  Chaman des ombres  Metal Head  Squid Kid Gold Ore and Magma Geodes begin to appear.
Emeralds, Fire Quartz, and Rubies are common.
90 Lava, Purple Earth None   Obsidian Edge
91 - 99 Lava, Purple Earth   Red Sludge  Lava Bat  Lava Crab  Brute des ombres  Chaman des ombres  Metal Head  Squid Kid Coal is less common from here onward (from Dust Sprites).
100 Lava, Purple Earth, Weeds None   Fruit étoilé Fishing: Lava Eel
101 - 109 Lava, Purple Earth, Weeds   Red Sludge  Lava Bat  Lava Crab  Brute des ombres  Chaman des ombres  Metal Head  Squid Kid Abundant Gold Ore
110 Lava, Crimson Earth None   Space Boots
111 - 119 Lava, Crimson Earth   Red Sludge  Lava Bat  Lava Crab  Brute des ombres  Chaman des ombres  Metal Head  Squid Kid
120 Lava, Purple Earth, Weeds None   Skull Key Final floor

Echelles

Ladders can be dropped from Monsters[1], Rocks[2], or spawned on load[3]

Every monster killed has a flat 15% chance of spawning a ladder, assuming the enemy was killed over an unobstructed tile. This does not prevent ladders spawning from rocks.

Some levels are preloaded with a ladder (12, 52, 92, treasure floors in skull caverns). These ladders do not prevent ladders spawning from rocks.

After a level loads, there is a 95% chance that a ladder will try to spawn. A tile is chosen at random, and if it is unobstructed then a ladder is placed. This will prevent ladders spawning from rocks

Every rock hit has a base chance of 2% of spawning a ladder. This is adjusted by daily luck/5 (+/-10% / 5 = +/- 2%) and food buffs (every point of buff/100 i.e. each point of food buff adds 1%). The inverse of the number of rocks remaining after the rock is hit is added (e.g 5 rocks remaining - 1/5 = 0.2 = 20%, 100 rocks remaining = 1/100 = 0.01 = 1%). If no enemies remain then 4% is added. If this chance hits, then a ladder will spawn, and prevent further ladders spawning from rocks. If you are in the skull caverns there is a 20% chance that a shaft will spawn instead, and this does not prevent further ladders/shafts spawning from rocks

Caisses et Tonneaux

Crates and barrels in the mines drop items when destroyed at the following rates[4]:

Item 0-39 40-79 80+ (including Skull Cavern)
Nothing 25.2% 25.2% 25.2%
  Pierre 10.4% 10.4% 5.2%
  Bois 10.4% 5.2% 5.2%
  Bois dur 5.6% 5.6% 5.6%
  Sève 5.2% 5.2% 5.2%
  Charbon 5.2% 5.2% 5.2%
  Minerai de cuivre 5.2% 5.2% 5.2%
  Minerai de fer 0% 5.2% 5.2%
  Minerai d'or 0% 0% 5.2%
  Carrotte des cavernes 7.8% 7.8% 7.8%
  Géode 8.2% 0% 0%
  Géode gelée 0% 8.2% 0%
  Géode de lave 0% 0% 2.6%
  Géode-omni 0% 0% 5.6%
  Améthyste 5.6% 0% 0%
  Topaze 5.6% 0% 0%
  Aigue-marine 0% 5.6% 0%
  Jade 0% 5.6% 0%
  Émeraude 0% 0% 5.6%
  Rubis 0% 0% 5.6%
Special Item 5.6% 5.6% 5.6%

Objets spéciaux

The following are the special items that can be obtained from either crates and barrels or monsters carrying special items[5]

Floor Items
Mines: 0-19   Carving Knife  Wood Club  Sneakers  Rubber Boots  Petite bague scintillante  Petite bague magnétique
Mines: 20-39   Forest Sword  Wind Spire  Wood Club  Rubber Boots  Sneakers  Petite bague scintillante  Petite bague magnétique
Mines: 40-59   Forest Sword  Iron Edge  Lead Rod  Wood Mallet  Thermal Boots  Bague scintillante  Bague magnétique
Floor Items
Mines: 60-120
Skull Cavern: 0-39
  Lead Rod (Three chances)  Combat Boots  Thermal Boots  Bague scintillante  Bague magnétique
Skull Cavern 40+   Burglar's Shank  Steel Falchion  Tempered Broadsword  The Slammer  Wicked Kris  Dark Boots  Genie Shoes  Pile

Parcelles terreuses

The following table lists the chances of finding items available from dirt patches [6]. It doesn't matter if a hoe or a bomb is used to dig the soil.

Item Chance
Nothing 85.9%
Dwarf Scroll I 0.16%
Lost Book/Mixed Seeds 0.16%
Rusty Spoon 0.16%
Rusty Spur 0.16%
Skeletal Tail 0.16%
Dwarvish Helm (Floors 1-40 only) 0.1%
Dwarf Scroll II (Floors 1-40 only) 0.1%
Dwarf Gadget (Floors 41-80 only) 0.1%
Gold Bar (Floors 41-80 only) 0.1%
Dwarf Scroll IV (Floors 81-120 only) 0.2%
Strange Doll (yellow) 0.03%
Strange Doll (green) 0.03%
Stone 1.33%
Ore (Level appropriate) 1.33%
Clay 4.68%
Omni Geode 0.17%
Geode (Level appropriate) 0.51%
Cave Carrot 5.03%

Nourriture

Shown below are foods with buffs that are useful when spelunking in the mines. Note that eating a food with buffs will wipe out any active buffs and replace them with the buffs from the newly eaten food. If the newly eaten food has no buffs, the existing buffs will remain in effect.

Duration of buffs for food lowers as the day progresses. For example, if Crab Cakes are eaten early in the day their duration is 16+ minutes. If eaten at 10pm it only lasts 2-3 minutes.

Image Name Ingredients Restores Buff(s) Duration
Autumn's Bounty   Igname (1)  Citrouille (1)  220 99   Cueillette (+2)  Défense (+2)   7m41s
Coffee   Grain de café (5)  3 1   Vitesse (+1)   1m23s
Crab Cakes   Crabe (1)  Farine de blé (1)  Oeuf (1)  Huile (1)  225 101   Vitesse (+1)  Défense (+1)   16m47s
Cranberry Sauce   Canneberges (1)  Sucre (1)  125 56   Extraction minière (+2)   3m30s
Eggplant Parmesan   Aubergine (1)  Tomate (1)  175 78   Extraction minière (+1)  Défense (+3)   4m39s
Fried Eel   Anguille (1)  Huile (1)  75 33   Chance (+1)   7m
Fried Mushroom   Champignon commun (1)  Morille (1)  Huile (1)  135 60   Attaque (+2)   7m
Lucky Lunch   Concombre de mer (1)  Tortilla (1)  Zinnia bleue (1)  100 45   Chance (+3)   11m11s
Maple Bar   Sirop d'érable (1)  Sucre (1)  Farine de blé (1)  225 101   Agriculture (+1)  Pêche (+1)  Extraction minière (+1)   16m47s
Miner's Treat   Carrotte des cavernes (2)  Sucre (1)  Lait (1)  125 56   Extraction minière (+3)  Magnétisme (+32)   5m35s
Pepper Poppers   Piment fort (1)  Fromage (1)  130 58   Vitesse (+1)  Agriculture (+2)   7m
Pumpkin Soup   Citrouille (1)  Lait (1)  200 90   Chance (+2)  Défense (+2)   7m41s
Roots Platter   Carrotte des cavernes (1)  Racine d'hiver (1)  125 56   Attaque (+3)   5m35s
Spicy Eel   Anguille (1)  Piment fort (1)  115 51   Chance (+1)  Vitesse (+1)   7m
Stuffing   Pain (1)  Canneberges (1)  Noisette (1)  170 76   Défense (+2)   5m35s
Super Meal   Chou chinois (1)  Canneberges (1)  Artichaut (1)  160 72   Vitesse (+1)  Énergie max (+40)   3m30s

Nuées

If the screen becomes "misty", "glowy", or "foggy", several of the current level's flying monsters will spawn and attack. Consuming Oil of Garlic will prevent these infestation fogs.

Niveaux infestés

 
Entering an infested floor

Occasionally you will enter an infested floor filled with slimes or a mix of monsters. Unlike normal floors, there are no rocks and in slime-infested floors the walls and ground are covered in green slime rather than the normal themes. Forage-able items such as quartz or mushrooms may still be found though. To proceed from an infested floor, you must continue to fight until all monsters are killed (this includes duggies that may be hidden under dirt patches), at which point a ladder will appear either where the last monster was killed or next to the entrance (the player will be notified with a message saying, "A way down has appeared").

A Staircase can also be used to escape an infested floor.

An infested floor will always be on the same level for each day and goes up one level the next day. For example, if an infested floor is found on level 54 one day, it will be on 53 the next day, 52 the day after that, and so on. On some days, an infested floor might not be found because certain floors are excluded from being infested. These include elevator/treasure floors and the first five, last ten, and nineteenth floor of each section (refer back to the information about sections in Floors). There can be multiple infested floors at once, each are generally around twenty or more floors apart.

The Oil of Garlic Buff prevent levels from being infested. Oil of Garlic must be consumed before entering the level to prevent infestation.

Repeatedly visiting infested floors can be an excellent way to quickly achieve some of the Monster Eradication Goals at the Adventurer's Guild.

L'Etage aux Champignons

 
The Mushroom Floor

Sometimes a floor in the lower section of the mine (levels 81-119) will have greatly increased spawns of red and purple mushrooms. These floors will also notably have a variety of colored lanterns which usually includes at least one green lantern. Mushrooms will continue to respawn on that floor throughout the same game day (even if the player quits and restarts,) and so repeated trips can be made to collect a large number of mushrooms.

Because of the way the game chooses such floors, the mushroom floor will "move up" one level each day; for example, if level 94 is a mushroom floor on Spring 5, then level 93 will be a mushroom floor on Spring 6. A player could thus track the mushroom floor and only choose to exploit it when the level can be reached quickly such as when it is one floor below an elevator. Note however, that no mushrooms will spawn on an elevator level itself (floors ending in 0 or 5) or if the level is infested (see previous section.) Additionally, the mushroom floor is neither unique nor guaranteed -- there may be multiple active mushroom floors or no such floors at all on a given day, and that situation may persist for several days or weeks.

Floor Reset

As of v1.3, mine floors sometimes reset in an unpredictable way, especially if playing in multiplayer. In singleplayer, there is a good chance that a mine floor will reset at the next 10-minute tick of the in-game clock, measured from the time the player leaves the floor. In multiplayer, a mine floor may not reset until all players leave the floor, and the clock advances 10 minutes.

Le Fond des Mines

On floor 120 of the Mines is the Skull Key. The skull key is used to open a door in a cave in The Desert, leading to the Skull Cavern. It is also used to unlock the Junimo Kart arcade machine for play in The Stardrop Saloon.

Furthermore, reaching this floor also changes other parts of the game:

  • prismatic shards and diamonds will now rarely drop from any monster
  • gems and purple mushrooms may now be found when searching trash bins
  • gems and purple mushrooms may now be requested in NPC quests
  • some monsters will be stronger

(These changes were introduced in patch 1.3.27.)

Trivia

  • The axe, scythe or pickaxe can be used to kill monsters in lieu of the sword.
  • Stone can be purchased from the Carpenter's Shop for data-sort-value="20"> 20po each during game year 1, making it possible to skip all 120 floors using Staircases for just under data-sort-value="250000"> 250 000po (useful for unlocking all the floors in order to return later).
    • Starting in year 2, the price of stone increases to data-sort-value="100"> 100po, making this a much more expensive technique.
    • Monsters become more difficult to kill, increase damage, and may gain a speed boost after reaching the bottom of the Mines[7], so this technique is not without penalties.
  • If all monsters on a level are killed, the chance of finding a ladder under a broken rock is increased by 4%.[8]

Exploit

  • Repeatedly clicking the journal icon until the journal is open during a death animation will cause the cutscene where a villager finds and revives you to be skipped. It also prevents the loss of items and gold, and the "forgetting" of mine levels.

Gallery

External Links

Players with access to their saved game files may find the "Stardew Predictor" utility helpful for predicting which mine floors will be infested and which floors will be mushroom levels. The utility is located at https://mouseypounds.github.io/stardew-predictor/.

History

  • 1.3 : Removed exploit that created a ladder to the Skull Cavern on floor 120 by blowing up an item with a bomb.

References

  1. See MineShaft::monsterDrop in the game code.
  2. See MineShaft::checkStoneForItems in the game code.
  3. See MineShaft::populateLevel in the game code.
  4. See BreakableContainer::releaseContents in the game code.
  5. See MineShaft::getSpecialItemForThisMineLevel in the game code.
  6. See MineShaft::checkForBuriedItem in the game code.
  7. See Monster::parseMonsterInfo in the game code.
  8. See MineShaft::checkStoneForItems in the game code.